The Bug:
Players' feet visually pass through the ground slightly when sneaking.
Steps to Reproduce:
Stand on the edge of a block and switch into third person.
Begin sneaking and look at the bottom of your feet.
Observed Behavior:
Players' feet visually pass through the ground slightly.
Expected Behavior:
Players' feet would not visually pass through the ground slightly.
Related issues
is duplicated by
relates to
Attachments
Comments


Thats normal.

Intended.

Intended due to MC-4410.

Fixed in 14w17a

Confirmed.

I'm getting the feeling this is fixed in 16w04a, is that correct?

No, not fixed.

Huh, players being different heights when sneaking in multiplayer was fixed, but now they're both too low .-.

still in 1.12- pre 7 but now its worse. 🙂

still in 1.12 Release.

confirmed for Minecraft 1.12.1

confirmed for Minecraft 17w45a

confirmed for Minecraft 17w45b

confirmed for Minecraft 17w47a

confirmed for Minecraft 17w50a

Ticket is yours now, @unknown

Confirmed for 18w22c

Lord_Quadrato I have updated the ticket. 🙂 thank for letting me know I whas realy busy.

Still in 1.14 pre-4 and 1.14 pre-5

Updated ZeNico13

Still in 1.14 Release

Still in 1.14.1 Release

Still in 1.14.2 Pre-Release 1 and 1.14.2 Pre-Release 2

Please do not mark unreleased versions as affected.
You don't have access to them yet.

Confirmed in 1.16-pre5.
Can confirm in 20w51a.

Confirmed in 21w15a.
Can confirm in 21w17a.

I can confirm this behavior in 21w38a. Here are some extra details regarding this problem.
The Bug:
The bottom of your feet sinks into the ground when sneaking.
Steps to Reproduce:
Stand on the edge of a block.
Begin sneaking.
Switch into third person to view your player's model.
Look at the bottom of your feet.
→ ❌ Notice how the bottom of your feet sinks into the ground when sneaking.
Expected Behavior:
The expected behavior would be that the bottom of your feet would not sink into the ground when sneaking.

Can confirm in 1.18.2 and 22w11a.

To fix this, without making the model look taller than the hitbox is, the body needs to get angled a bit more, so the legs can be raised high enough, without moving the head. Granted, it will make the animation look like the player is more slouching than crouching.

In 1.19 Pre-3.
Can confirm in 1.19.
Can confirm in 1.19.2.

Wouldn't directly fixing this make it so when sneaking under a slab, the player's head clips into the slab instead?

Not necessarily, the pose could be altered slightly so that the body is angled a bit further, lifting up the legs without lifting the head.

The fix to this is to make (MOJMAP) PlayerRenderer#getRenderOffset return Vec3d.ZERO / just removing this method entirely because it is the cause of the issue.