I need to change a large amount of blocks in a map I'm working on and tried using the fill command to filter for some of the leaf types and replace them with some of the wool colors.
I'm using a WIP resource pack, but I haven't changed the leaves (the block that seems to not be filterable)
I wasn't sure what went wrong because there was no error message, so I tried a few variations with a small area.
This is what didn't work:
/fill -467 91 -461 -466 91 -457 wool 13 replace leaves 3
This did work:
/fill -467 91 -461 -466 91 -457 wool 13 replace wool 14
I also tried the command with leaves 0, leaves 1 ... leaves 7 with no success and no errors.
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Reopened after handling MC-59624. (At the time of resolving this ticket there was no block / data display in debug screen)
Can confirm some weirdness:
Every second leaves block is replaced with:
/fill ~ ~3 ~ ~3 ~6 ~3 leaves 1
/fill ~ ~3 ~ ~3 ~6 ~3 stone 0 replace leaves 1
and
/fill ~ ~3 ~ ~3 ~6 ~3 leaves 5
/fill ~ ~3 ~ ~3 ~6 ~3 stone 0 replace leaves 5
when checked, every block has data value 1 resp. 5.
But
/fill ~ ~3 ~ ~3 ~6 ~3 leaves 13
/fill ~ ~3 ~ ~3 ~6 ~3 stone 0 replace leaves 13
replaces every leaves block.
@unknown, you're experiencing [MC-61864]. It's a different bug related with the properties of tile entities. This bug covers issues when replacing leaves due to their decay data.
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.
Can you please try this in 1.13 or the snapshots? Since the damage value syntax is gone I believe it should work exactly fine.
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Cannot confirm, see screenshots.
The leaves may change the data value after placing (decay!), see http://minecraft.gamepedia.com/Data_value#Leaves
Used
for the screenshots.
Solution: Omit the data value of the leaves.