I manipulated NBT data a bit to spawn anvils with mob spawners. Problem is they always miss one row on X and Z axis.
As english isn't my native language I made a video showing the issue. It's to large to upload as attachment, so here's a link: https://vimeo.com/55709238
Also I try to explain: Let's say the spawner is at x 6 and z 6. spawn range is 5. The expected output is to add 5 to all sides, so spawn from 0 to 11 on x and z (5 + 1 (the mob spawner) + 5). The given result is 5 + 1 + 4, so from 0 to 10.
BTW: This happens with all entities, anvils are just good to show it. This note is important as it says that this happens with vanilla gameplay, too.
Linked issues
is duplicated by 1
relates to 2
Comments 5
Well hello there bug. You've been around a while.
This is still in the game as of the latest Minecraft version. SpawnRange doubles.
SpawnRange:1 checks 2 blocks outward from the spawner.
SpawnRange:2 checks 4 blocks outward from the spawner.
SpawnRange:3 checks 6 blocks outward from the spawner, etc.
Is this still a concern in the latest Minecraft version 14w05b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Possible fix
(Using MCP naming)
TileEntityMobSpawner.updateEntity()
I did not test these changes, but it looks quite obvious.