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MC-49174

Mobs spawned with /summon take drowning damage immediately

Create a volume of water with "/fill ~ ~ ~ ~4 ~4 ~4 water".

Stand underwater and summon a mob using the /summon command. (The bug does not effect spawn eggs.)

The mob will start taking drowning damage immediately, instead of having a "breathing time" as it usually does.

Linked issues

Comments 6

Can confirm. A work-around is to manually apply the "Air" tag (defaulted to 300):

/summon Creeper ~ ~ ~ {Air:300}

Is this still a concern in the current Minecraft version 14w18a / Launcher version 1.3.11 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Confirmed for 14w19a.

@unknown stated that this is intended behavior on MC-78527. If you want them to not immediately begin drowning, you should give the mob some air using a dataTag in the summon command. For example:

/summon Pig ~3 ~ ~ {Air:300s}

ChocolateChip Cookies

(Unassigned)

Confirmed

Minecraft 14w08a, Minecraft 14w18b, Minecraft 14w19a, Minecraft 14w34d, Minecraft 1.8

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