mojira.dev
MC-49651

HUD Selector's Texture Is Cut Off

The bottom two rows of the selector are cut off. (Easier to see with texture pack)

Linked issues

Attachments

Comments 3

Can you attatch (or link) a resource pack where this is clearly visible ?

Is this still an issue in the most recent versions (i.e. 1.10.2, or 16w42a) of Minecraft?

Cannot reproduce anymore, this seems to have been unintentionally fixed in 23w31a due to the following changes:

All GUI textures that were previously packed into large sprite sheets got split into individual sprite files under textures/gui/sprites

Sprites can now have scaling behavior configured via .mcmeta files (stretch, tile, or nine-slice)

The automated Slicer tool was provided specifically to help split these sheets correctly


The hotbar selector texture was part of one of these old GUI sprite sheets.


23w31a:

2026-03-14_19.55.13.png

Prior Versions:

2026-03-14_19.56.04.png

This can be confirmed using the attached resource pack:

[media]

The resource pack replaces the hotbar selector texture with a diagnostic version: the bottom three rows are colored yellow, magenta, and cyan respectively, making any clipping immediately visible. Testing on any version before 23w31a shows only the yellow row partially visible, with magenta and cyan completely cut off, confirming the bug is present. Testing on 23w31a shows all three colored rows fully visible.

Christie N

(Unassigned)

Plausible

GUI, HUD, cut, pixels, selector, texture

Minecraft 14w08a, Minecraft 1.7.5, Minecraft 14w10b, Minecraft 14w10c, Minecraft 14w11b, , Minecraft 1.8-pre3, Minecraft 1.8, Minecraft 1.8.1, Minecraft 1.8.3, Minecraft 15w33c

Retrieved