This command give an object which crashes the game :
/give @p minecraft:fireworks 1 0 {Fireworks:{Flight:1,Explosions:[{Type:0,Flicker:0,Trail:0,Colors:[9994712],FadeColors:[]}]}}
This command give an object which doesn't crash the game :
/give @p minecraft:fireworks 1 0 {Fireworks:{Flight:1,Explosions:[{Type:0,Flicker:0,Trail:0,Colors:[9994712]}]}}
The firework is given to the player but when it is hovered to see the tooltip, The game crashes with the bug report I joined.
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That's automatically generated... I changed the generation but shouldn't this be checked when setting the NBT tag and rejected when the item is created...
Maybe you shouldn't have an empty FadeColors NBT tag.
Why did you add this?