When you explore land in a world I get lag when you go really far away and my FPS drops to 1-3 Fps in the location and it doesn't go away and I have a really new gaming computer!!!
It stays that way even when you stay still!!! and I get that to when I fly to fast in spec mode
Comments 3
Sounds like a known horse bug. If you're getting it without a horse then it's new to me but possibly related. Also you sound like you're actually describing a corrupt chunk. They were a common enough danger when exploring the far lands on alpha and beta versions of minecraft ( http://minecraft.gamepedia.com/Far_lands ) and I had a few yesterday while exploring the area around x10,000,000 z0 on 1.72 (mind you that was with the biomesOplenty mod added so you could claim that it was the fanmade biome's fault). If you are at excessively large coordinates you can expect them occasionally (but you didn't say you were).
As for flying fast in spectator mode, you're building up a backlog of pending calculations. You need to stop, pause and let it catch up after awhile. I recommend bringing up the F3 menu, looking and the sky and pausing. The "chunk updates" info is what you're waiting for. When it hits zero you can unpause. If you want to travel long distances you should use teleport commands instead (assuming you have commands available on that map). "/tp @p 0 80 0" (without the quote marks) will teleport you to the Origin (the point where the map's coordinates start from), or "/tp @p ~1000 80 ~0" will teleport you 1km east from your current location (1000 blocks in the X positive direction). Both codes assume that you want to teleport to height 80 to avoid appearing imbedded in the ground. You fall a survivable distance instead. Make sure you have full health first (or just have creative mode on). If you do end up embedded in the ground (extreme hills biome does this) try "/tp @p ~0 ~20 ~0" to move 20 blocks up. Adding the ~ means "relative to my current position" btw. One last note about teleporting: the 3 numbers are referred to as X Y and Z. Y is height and goes from 0-255. X is how far north/south you are and Z is east/west. Both go from -30 million to +30 million, giving each map a size 50% bigger than the planet earth (but anywhere you haven't been yet doesn't exist yet, that's why the filesizes aren't insanely big). Going past the 30 million mark traps you like a fly in amber and in previous versions would ruin the map. I hear either death or teleportation will free you in current versions (with no negative consequences) but I haven't playtested that myself.
It is always happening to me. When I travel very fast with a horse.