I am trying to create a roof made completely of pulsing pistons
What I expected to happen was...:
That the sticky piston in the middle would push a redstone block upwards, powering the other pistons that would be on the same level as the redstone block.
What actually happened was...:
The bottom sticky piston got stuck and was powered on forever unless I removed the redstone block or the piston itself.
Steps to Reproduce:
1. One block above the ground, place a sticky piston facing up. On top of the sticky piston place a redstone block.
2. Put miscellaneous blocks. On each of the 4 sides of the redstone block. On top of these four blocks place 4 regular pistons. Remove the dirt blocks. (Stage 1 in the attached photo)
3. Place a redstone torch under the sticky piston (Stage 2 in photo)
4. Remove the torch and the piston will be powered forever (Stage 3 in photo)
*Edit:*
To duplicate this bug you do not need the 4 pistons around the middle one,
1. Place a sticky piston face up with a redstone block on it.
2. Dig under the piston and place a torch.
3. Remove the torch. Piston is always on.
And:
1. place 1 block on the ground and a sticky piston on it. Remove the block that is not the piston.
2. place a redstone block 2 blocks above the sticky piston.
(Problem does not occur as seen in picture two, stage 1) BUT:
3. Place a solid block under the sticky piston. (Piston is powered forever)
4. Remove the block under the piston. Still powered.
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Works as intended, because there is a left bug that makes things possible for redstoners, ex: block detector, otherwise known as the BUD glitch.
What you have here is a classic case of it.
Common layout:
r
=
p
Yours takes place with a redstone block.
[rb]
p