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Quinn

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MC-306313 y2k38: Region file headers affected. Duplicate MCPE-152285 Held item tooltips are not appering when switching slots. Invalid MCPE-96881 View button on controller does nothing on iOS Cannot Reproduce MC-194196 Minecraft launches but stays in background, Process shows on task manager Invalid MCPE-70490 Importing worlds and packs always fails Incomplete MCL-11254 Unable to view crash reports Duplicate MCL-10897 Fatal Error deletes all launcher data Duplicate MCPE-45804 Game crashes when loading resource pack Invalid MCPE-45383 Tries to sign in offline and crashes Duplicate MCPE-42073 Unable to change custom skin on iOS 12 Invalid

Comments

I propose a fix depends on how this number is used internally, if used internally, either increase the value from 32 bits to 64 bits, this requires bringing out a new file format and will break a lot of pre-existing code, I would personally advise against this.

Instead, consider either no-longer using this number. Or, using it as an “abstract” relative number from some abstract point in time, and treat it as such. The time bought with this approach may be doubled by using an unsigned 32-bit integer instead, if negative numbers aren’t used.

This is unlikely to require a new file format version, and can be properly communicated. For third-party parsers this is likely still a change, since now they must handle slightly different logic for file versions, if they were using this value. Otherwise, it won’t affect them.

A third approach is adding appropriate guards for this overflow behaviour, and perhaps having it be intended to be overflown, in which case you might need to manually provide this logic, if Java does not already provide such behaviour in a well-documented fashion. (I believe default behaviour is throw an exception)

The pack was also updated to fix this issue

Turns out it was caused by a resource pack that only works on the Windows version, and was therefore only enabled on there. Totally didn't expect that pack to be the culprit, but it was.

exact same thing happened to me

And it's still in 21w08b

I can't launch Minecraft at all. It crashes on the MOJANG loading screen. Please fix this.

I have tested and confirmed that this is still an issue on 1.16.0, and I have updated the affected versions as such

Happening with the 20w20a server as well, same issue as the above comment:

[17:09:22] [main/ERROR]: Unable to bootstrap registry 'minecraft:entity_type'
[17:09:22] [main/ERROR]: Unable to bootstrap registry 'minecraft:feature'
Exception in thread "main" java.lang.ExceptionInInitializerError
        at gl.H(SourceFile:94)
        at gl.a(SourceFile:132)
        at java.base/java.util.LinkedHashMap$LinkedEntrySet.forEach(LinkedHashMap.java:710)
        at gl.<clinit>(SourceFile:131)
        at aoc.a(SourceFile:144)
        at aoc.<clinit>(SourceFile:150)
        at ckx.<clinit>(SourceFile:23)
        at cka.<clinit>(SourceFile:64)
        at cqg.<clinit>(SourceFile:77)
        at cif.<clinit>(SourceFile:64)
        at net.minecraft.server.MinecraftServer.<clinit>(SourceFile:179)
Caused by: java.lang.NullPointerException
        at bsh.<init>(SourceFile:44)
        at bqk.<clinit>(SourceFile:9)
        ... 11 more
Press any key to continue . . .

 

 

I'm getting this too. MC 1.13.2, iOS 13.2.2

I am getting this but worse on iPad 2017 in minecraft 1.11.4 the game crashes on loading the pack on both 64x and 128x.

Ummm the listed duplicate is not the same issue

I had the white water thing happen to me on a friend's world in 1.8.0. Not sure if it's still a thing.

Does anyone know of a good iPhone compatible skin editor app that is free? The one I used on my iPad seems to have disappeared.

Apparently the skin I was using was in fact a jpeg. I believe this was caused by downloading from google photos rather than a skin app. I believe this is still an issue of the game not warning me about this, though.

Mega_Spud the issue P is having is likely a new issue but was caused by this one.

MCPE-42073

I am having this problem as well.

This issue does not appear to be fixed in 1.9 on iOS. I am still unable to out on a custom skin.

Doors should not open and close while you crouch as crouching prevents you from interacting with blocks in favour of using the item you are holding instead. In the case of doors it is so you can place blocks against a door.

The launcher is frozen and the progress bar is not moving. The game launches while the progress bar hasn't even moved yet.

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