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MC-52285

Minecart physics are insanely bad

I understand the logic-
Lighter carts go further than heavier ones.
Lighter carts can corner at higher speeds than heavier ones, got it.
Up hill slows them down, down hill speeds them up, got it.
But this change has made working with mine carts near impossible (This is a bug so don't ask me to post this on the suggestions forum)
I understand the change and I like the idea in theory, but going from "The mine cart stays on the track or it doesn't" (prior to the change) to "Well, it might stay on the track if it's slow enough, or light enough, but a heavier one won't even have the speed to get to the corner without boosters, which will send medium weight carts flying"....
I'm guessing (tested) there are 16 different cart weight levels based on their % of inventory filled. I'm also guessing speed (not tested) is split up into 16 different levels.
That's 256 possible combinations of weight and speed to account for.
And, all this while still magically expecting a mine cart to immediately make a 90 degree turn or switch to a 45 degree incline or decline at any speed.

The games great, but either leave the basic mine cart physics in place or give us a bunch of new blocks to work with so we can actually use them again. Banked corners, breaking rails (slow but don't stop), redstone carts that will maintain the needed speed, something!

Comments 4

What bug exactly are you reporting, or just that the (still in progress) revisions to minecart physics are "bad"?

"Bad" pretty much sums it up. I know it's a work in progress, but it's just bad as is.
I've been working on a mine cart heavy project, and it's unworkable now.
A block closer to the booster it works, a block farther away it doesn't. And that changes depending on how heavy the cart is loaded.
It's incredibly frustrating. The only option this kind of logic will give the player is to be send a cart Full or Empty, that they can design around.
Designing something around 0/16 full and 1/16 full and .... 16/16 full, each at different speeds, it's impossible to make work.

Without a specific bug, this report is invalid. There are a lot of bug reports already on this site regarding various issues on the minecart physics (slowing down, stopping, jumping track, corners, acceleration, etc.), I would suggest you look at those and see if they cover all of your issues. For discussions on the issue, either the comment thread on those bugs (if specially related), or the reddits (sorry) would be the proper place.

thanks, helpful as always.

Rob Shelton

(Unassigned)

Unconfirmed

Minecraft 14w11b

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