thanks, helpful as always.
"Bad" pretty much sums it up. I know it's a work in progress, but it's just bad as is.
I've been working on a mine cart heavy project, and it's unworkable now.
A block closer to the booster it works, a block farther away it doesn't. And that changes depending on how heavy the cart is loaded.
It's incredibly frustrating. The only option this kind of logic will give the player is to be send a cart Full or Empty, that they can design around.
Designing something around 0/16 full and 1/16 full and .... 16/16 full, each at different speeds, it's impossible to make work.
I had two versions installed, regular and 64 bit. I removed both and reinstalled from java.com.
Seems to have solved the issue. Thanks 🙂
Induced Crash file as requested (F3+C for 10 seconds)
My bad, sorry. Just had some ideas, didn't know where to post them.
Hi, thanks for the quick response. No, it was a test world just to check out the Bunnies in the last snap shot.
No MC edit, or anything really. Was just a blank new world and I ran across this glitch.
I just tried to create a new world with the same seed in the current snapshot released today, and the world gets created, but as soon as I start typing /tp to the coordinates in the screenshot, the game crashes.