If you're riding a server, the pig doesn't walk smoothly. This is because you tell the server where you are aiming with your carrot on a stick, then the server tells you where the pig is at the moment. So then you don't see the pig walking smoothly but instead you see your position updated once every half seconds. And if you have a bad connection, this can be once every 3 seconds.
So here is my idea: the client tells the server where the pig is. Just like walking. You don't send the pressed keys to the server either.
I hope I explained it well and that what I mean is clear because english is not my first language.
Comments 3
Hmmm... You might be right. The problem is, I want to race against friends with these pigs. But if you have a lot of lagg, this doesn't work at all. So.. not sure if it's a bug or not. We'll se what a mod thinks of this. The resolution will probably be 'works as intended' though.
Network latency is not a bug, as annoying as it is. Therefore, this is a feature suggestion.