Done.
Even when the client constantly has 60 fps this issue sometimes does, and sometimes doesn't happen. You'd expect to either see 2 blended frames (since the server runs on 20 ticks per second) or no blended frames at all. Right now it's just random.
Hmm, even if that is how it's supposed to be working then it still wouldn't be working as intended since sometimes it does generate extra frames in between and sometimes it doesn't.
Here's the world I always use to test if the bug still exists. (
[media])
I'm still able to reproduce in 1.9.1-pre3
teleporting a player doesn't close his inventory. You could teleport him to a nether portal though, for some reason a nether portal closes UIs. But it's a bit of a weird workaround
ah yes, in that case. Confirmed for 1.8.1-pre5
Do you mean it still takes a long time to log in or do you mean you were actually able to get two players in a game at the same time?
Imo this bug is fixed in pre4
I just installed java 1.8 And I still have the problem.
Note that it doesn't happen on startup, but a couple of hours after the server started up.
I'm starting to wonder wether this is the same bug as I'm experiencing. This issue doesn't really have a good description so could someone tell me if the server is crashing for you as well? Here's the first part of my crash report.
error
[00:21:01] [Server console handler/ERROR]: Exception handling console input
java.io.IOException: Input/output error
at java.io.FileInputStream.readBytes(Native Method) ~[?:1.8.0_25]
at java.io.FileInputStream.read(FileInputStream.java:246) ~[?:1.8.0_25]
at ...
the rest is just the same as the other reports provided
I can confirm this, starting the server from the console did not fix it for me.
@Sonic It's in the comments of this very old bug: [MC-1390]
Also, this tweet
I might be completely wrong, but I've heard that mojang can't do anything with this because they're not using the obfuscated code.
Confirmed for pre3
confirmed for pre3
Well it was fixed for a while, but the problem came back when the new render system was implemented.
Confirmed for 1.8
Fixed :O
I guess I'll have to make the Code IV now 🤔