mojira.dev

Jesper the End

Assigned

No issues.

Reported

MC-86213 xp bar doesn't support alpha while in the F3 menu and having an enchanted item effect in your hotbar Duplicate MC-75328 /clear doesn't clear items in the inventory crafting grid Fixed MC-56849 Game doesn't start on OS X Fixed MC-51109 mob_spawner.json is missing Fixed MC-36998 minecraft thinks I'm right clicking when I'm actually left clicking Duplicate MC-30468 items given using the dataTag do not stack after logging back in Fixed MC-30466 Potions do not work on the enderdragon Works As Intended MC-29375 Entities are not removed client-side when you are dead Cannot Reproduce MC-15515 custom health doesn't work anymore for custom spawners Fixed MC-15511 You can't adjust the rotation in spawners and using /summon Duplicate MC-14861 teleporting using commands resets the velocity Fixed MC-13150 command blocks don't support more than 112 characters in multiplayer, but they do on singleplayer and using open to LAN Duplicate MC-10877 the corners of clouds are not connected Duplicate MC-10874 the [esc] key doesn't work when you're in the command block menu and when placing signs Fixed MC-7643 You cant' break blocks in survival (not sure how to write it down) Duplicate MC-5279 riding pigs is laggy Invalid MC-4686 Client movement when teleported Fixed MC-3559 minecarts look like they have framerate drops Duplicate MC-2706 [duplication/related] You can see the teleportation from the particles Duplicate MC-997 Clouds are transparent when you are above/in them but not when you're underneath them. Fixed

Comments

Fixed :O
I guess I'll have to make the Code IV now 🤔

Yes this is fixed, [MC-4686] isn't though. Not the same issue but it's related.

Even when the client constantly has 60 fps this issue sometimes does, and sometimes doesn't happen. You'd expect to either see 2 blended frames (since the server runs on 20 ticks per second) or no blended frames at all. Right now it's just random.

Hmm, even if that is how it's supposed to be working then it still wouldn't be working as intended since sometimes it does generate extra frames in between and sometimes it doesn't.

Here's the world I always use to test if the bug still exists. (

[media]

)

I'm still able to reproduce in 1.9.1-pre3

teleporting a player doesn't close his inventory. You could teleport him to a nether portal though, for some reason a nether portal closes UIs. But it's a bit of a weird workaround

ah yes, in that case. Confirmed for 1.8.1-pre5

Do you mean it still takes a long time to log in or do you mean you were actually able to get two players in a game at the same time?

This bug was probably the cause of this other bug: MC-37586 and is now fixed I think.

Imo this bug is fixed in pre4

I just installed java 1.8 And I still have the problem.
Note that it doesn't happen on startup, but a couple of hours after the server started up.
I'm starting to wonder wether this is the same bug as I'm experiencing. This issue doesn't really have a good description so could someone tell me if the server is crashing for you as well? Here's the first part of my crash report.

error

[00:21:01] [Server console handler/ERROR]: Exception handling console input
java.io.IOException: Input/output error
        at java.io.FileInputStream.readBytes(Native Method) ~[?:1.8.0_25]
        at java.io.FileInputStream.read(FileInputStream.java:246) ~[?:1.8.0_25]
        at ...
        the rest is just the same as the other reports provided

I can confirm this, starting the server from the console did not fix it for me.

@Sonic It's in the comments of this very old bug: [MC-1390]
Also, this tweet

I might be completely wrong, but I've heard that mojang can't do anything with this because they're not using the obfuscated code.

Well it was fixed for a while, but the problem came back when the new render system was implemented.