Links are no longer automatically detected in normal chat. Links must be sent using the tellraw command. For example: /tellraw @p {"text":"Mojang","clickEvent":{"action":"open_url","value":"https://mojang.com/"}}
Clicking on any link with any protocol will not open your browser nor will it give you the give you the in game warning screen.
Just some information about this issue. In 1.7, links are not parsed inside normal text sent by the server. To have clickable links, the server has to sent them in special way so they can be clicked on the client. So instead of sending:
Still an issue in the 1.7.3 Pre-release. It's surprising how long this has gone unfixed. Hopefully one of the devs will see this issue and fix before the 1.7.3 release.
We have nothing against people being upset by something, but it isn't helpful to have comments that do nothing but complain. It makes scrolling through them longer and doesn't encourage people to make useful comments. We can't fix it; only Mojang can do that, so hearing people comment that they can't believe it hasn't been fixed yet will not achieve anything.
Thank you for the clarification and feedback. May I remind you the focus of this bug is on the snapshots and not on official versions. I'm unable to edit previous versions because they are reported as "archived"; That being said can any mod delete 1.7.2 off that list for me?
Unfortunately, the lock on archived versions cannot be changed by Moderators. The version needs to be taken out of the archive before it can be added or removed from any ticket. We'll try to request temporary de-archiving of 1.7.2.
works fine on the couple of servers that I play on that actually have it enabled. Perhaps you are on a server that does not have it enabled, which is what it looks like by that screenshot.
@violine no it's not. I only play vanilla. I can even post some adresses of vanilla servers where it works if you'd like. Not only does it need to be enabled in your client under chat setting, the server has to enable it. Ask the admin/owner/moderator of the server you are playing on. Most servers keep it off because it can be a huge security risk among other reasons.
Bob: I'd really like to know how to enable this on a 1.8 vanilla server. There's nothing in the "server.properties" file that's even remotely related to web links in chat. If there's an option to turn web links on/off, it's totally undocumented! I've been running a pure-vanilla server since mid-january, and I tried pretty much everything to no avail.
Not to contradict you, but most servers that are "vanilla" actually aren't. Most of them still use bukkit/spigot for minimal protection, resource management and player tracking, while giving no perks whatsoever to the players, for a close-to-real vanilla experience. I bet all those servers you talk about use that! Then again, I might be wrong... it happened before! XD
@Jesper, Sonic and Matthew Messinger: I agree that a MCP version is very different from Mojang's version of the code (and a Forge version even more), but I disagree that it is completely impossible for Mojang to fix this bug. And I think that the fix by Matthew might help Mojang by fixing this bug, although it is in the form of a Forge fork, so it actually was not unnecessary.
@Bob Dobbs and Early Reflections: I tested it on two servers. One is pure-vanilla (Vanilla 1.8) and the other one is vanilla-like (Spigot 1.7.9 as far as I know, but you're able to join with 1.8). I can confirm that web links do not work on the pure-vanilla server and that they work on the Spigot server. So, it's a server-side problem because it works on non-vanilla servers. And - the http:// does not change anything. And if you still don't trust me, try it out in Singleplayer, there it also does not work.
Sonic and violine1101, I believe Jesper is referring to the deobfuscated code being mostly useless to Mojang, not saying that this issue is not fixable. Bob, modded servers such as Bukkit/Spigot do not require the client side to be modded, but is still not vanilla behavior of a server. The reason web links do not work is because the chat format has been modified to be only plain text by default; the client will only render links if explicitly specified. Vanilla servers currently do not make arbitrary links clickable, but it is possible to send predefined, clickable links via the tellraw command. This issue is only a matter of verifying whether this behavior is intended.
@@unknown: So you knew this ticket was resolved as WAI and you still confirmed it as WAI? If you don't have a very good reason for that you should consider this your final warning.
Sorry. I misinterpreted the WAI as only applying to snapshots. The option is still in the game to enable/disable them. As far as I can remember, weblinks never worked in snapshots and that was indeed intended. My bad!
I don't think I deserve a warning, even more a final one, for such a minor misinterpretation. Or did I do something seriously wrong to upset you, that I'm not aware of?
This and the other thing I shouted at you for earlier were enough for the warning. I see now that you misinterpreted the resolution, so it's alright. For the future, please know that resolutions apply to the issue regardless of version unless explicitly stated otherwise.
The Web Links and Prompt on Links options do work, and affect links sent using the open_url action of the tellraw command. What is intended is that the game no longer parses normal chat text looking for links. I've left a note in the description to this effect.
Same here, was just about to report this. Upboated.