Either the bug is what's mentioned (no animation), or it's that the bow is usable from the offhand.
This actually is doable in vanilla 1.9.2. It requires the use of /summon and spectator mode.
/summon Zombie ~ ~ ~ {Passengers:[{id:Zombie}]}
Then use spectator mode to look at the zombie on the bottom.
Have you tried with a different mouse? I know by experience that it could be the issue. I've abused my mouse so much while building before that holding never worked properly.
*Hardware Issue*
Here I am with another fix for this. This time in the form of a Forge fork.
https://github.com/killjoy1221/MinecraftForge/commit/93f574d4db8fa633b9fcdd4ba4d4e943fe80e991
If the developers want to see how I fixed this issue in tabbychat, I split each component up by word, then validate that it's a URL when it's clicked.
Still in 1.7.5.
Pressing F3+S should reset the sound system.
Confirmed on 1.7.3
Also happens in 1.6.4, but I'm not sure if this is truly a bug.
Interestingly, the breaking particles work fine.
For anyone that's not sure if they're transparent areas are black, be sure by coloring the background black then erasing it.
There was a unicode character somewhere in the language file, so all the text got rendered as unicode.
Related issue: It also covers up the health and hotbars.
Does it have a saddle on?
Nonetheless, it still needs a way to change the kerning, whether it be automatic or manual.
This is my custom font. As you can see, the spacing is crazy.
Don't forget to add a default.properties into the /fonts/ folder. That way we can specify character spacing if the game gets it wrong. for example.
width.<ascii value="" 0-255="">=<width 0-8="">
width.42=4
width.72=5.25
width.81=5.25
width.82=4.5
width.88=5.875
width.89=6.125
width.108=3.875
width.111=4.1
width.113=5.75
width.120=4.75
Your pack needs to be converted.
I can confirm this on 1.14.3. I did some debugging and managed to get a stacktrace from the debug log.