This used to work in one of the earlier staging builds. Somewhere along the line, it just went blank.
I have a feeling it may have to do with the increased logs which modded minecraft outputs.
Either the bug is what's mentioned (no animation), or it's that the bow is usable from the offhand.
This actually is doable in vanilla 1.9.2. It requires the use of /summon and spectator mode.
/summon Zombie ~ ~ ~ {Passengers:[{id:Zombie}]}
Then use spectator mode to look at the zombie on the bottom.
Have you tried with a different mouse? I know by experience that it could be the issue. I've abused my mouse so much while building before that holding never worked properly.
*Hardware Issue*
Here I am with another fix for this. This time in the form of a Forge fork.
https://github.com/killjoy1221/MinecraftForge/commit/93f574d4db8fa633b9fcdd4ba4d4e943fe80e991
I hope you don't mind me bumping this after a year, but I think I may have found a workaround. You can create a Desktop Entry on demand, then place it in "~/.local/share/applications/<name>.desktop". You can then launch it using "gtk-launch <name>".
You can delete it after it launches.
More info. https://developer.gnome.org/gtk3/stable/gtk-launch.html
Something similar to this would work
[Desktop Entry]
Name=mcversion
Icon=/path/to/icon.png
Exec=however you start minecraft
Type=Application
If the developers want to see how I fixed this issue in tabbychat, I split each component up by word, then validate that it's a URL when it's clicked.
Still in 1.7.5.
Pressing F3+S should reset the sound system.
Confirmed on 1.7.3
Also happens in 1.6.4, but I'm not sure if this is truly a bug.
Interestingly, the breaking particles work fine.
It works just fine in Linux Mint with Cinnamon. Most likely a Unity issue. You can close this now.
I updated it for 1.0.10, but I only tested it in VirtualBox with OpenJDK. If needed, I can do it on a full install.
I found a question on Stack Overflow that may be useful. http://stackoverflow.com/questions/2483283/set-icon-image-in-jar-file
For anyone that's not sure if they're transparent areas are black, be sure by coloring the background black then erasing it.
There was a unicode character somewhere in the language file, so all the text got rendered as unicode.
It works just fine with 1.6, but not with 1.5.2.
Related issue: It also covers up the health and hotbars.
I can confirm this on 1.14.3. I did some debugging and managed to get a stacktrace from the debug log.