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MC-17673

Distorted fonts when using a converted texturepack on startup

When I start the game with a resourcepack that got created from converting a texturepack with TextureEnder (lol), the font everywhere in the game looks like in "screenshot-1". However when I start with the default resourcepack, everything's normal.

Changing the pack on runtime doesn't change anything.

How to reproduce:
1. Take a texturepack.
2. Convert it using TextureEnder (from Mojang blog post for 13w24a)
3. Move the converted resourcepack to the resourcepack directory in /.minecraft/
4. Start the game
5. Select the resourcepack
6. Restart the game
7. Start eating hotdogs because of frustration.

PS: This may only happen if that texturepack has a custom font ❓

Linked issues

MC-17697 Weird Font Gltich With Resource Packs Resolved MC-17735 Resource convertion problems and main screen text problems Resolved MC-17759 English Language not displaying correctly Resolved MC-17770 When changing resource packs fonts get messed up. Resolved MC-17791 Font messes up with Resource pack Resolved

Attachments

Comments 50

Not a bug.

Until we add font properties you cannot fix this. They haven't yet been finished.

Okay then.
Good guy Erik.

Ender.jar Converter isn't working on Mac OS X

@Grum:
But this >>> MC-17729 should not happen, right? Default-shaped fonts should work without the properties file, or not?

No, perfectly aligned defaultsized fonts will display properly.

There is no support for any 'high res fonts' nor will any automatic tool we make ever output 'correct data' to dispay them.

40 more comments
Matthew Messinger

For anyone that's not sure if they're transparent areas are black, be sure by coloring the background black then erasing it.

So I'm trying to edit my unicode font, have read the whole issue but still I am not able to correctly edit this file.
https://dl.dropboxusercontent.com/u/15788493/Temp/unicode_page_00.png
Alpha channel is i think 0 but I didn't quite understood how to make it.
At this moment they look like this:
https://dl.dropboxusercontent.com/u/15788493/Temp/3.png

Any idea? Is the unicode supported?

Actually updated the 1.6.2 jar. Now the only rule it goes by is: if a pixel is 100% transparant (0x00 in alpha field) it is considered transparant regardless of colour.

@Grum:
http://i.imgur.com/8ELGI9T.jpg - the new stylish appearance of italic font isn't intended, right? Mind to take a look at MC-23928? Thanks !

Meta

Erik Broes

Confirmed

font, text

Snapshot 13w24a

Minecraft 1.6.2

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