When I'm joining my survival world in singleplayer it downloads the terrain. Then it shows the world for like 0.10 seconds and Minecraft immediately crashes. Here's the crash report:
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 30.04.14 14:00
Description: Rendering entity in world
java.lang.NullPointerException: Rendering entity in world
at cce.a(SourceFile:79)
at cce.a(SourceFile:53)
at cce.a(SourceFile:24)
at cbt.a(SourceFile:219)
at cbt.a(SourceFile:199)
at cbt.a(SourceFile:176)
at bxs.a(SourceFile:495)
at bxl.a(SourceFile:1146)
at bxl.b(SourceFile:937)
at bjf.ai(SourceFile:828)
at bjf.f(SourceFile:755)
at net.minecraft.client.main.Main.main(SourceFile:121)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cce.a(SourceFile:79)
at cce.a(SourceFile:53)
at cce.a(SourceFile:24)
-- Entity being rendered --
Details:
Entity Type: ItemFrame (uh)
Entity ID: 275
Entity Name: entity.ItemFrame.name
Entity's Exact location: 582,97, 70,50, 280,50
Entity's Block location: 582,00,70,00,280,00 - World: (582,70,280), Chunk: (at 6,4,8 in 36,17; contains blocks 576,0,272 to 591,255,287), Region: (1,0; contains chunks 32,0 to 63,31, blocks 512,0,0 to 1023,255,511)
Entity's Momentum: 0,00, 0,00, 0,00
Entity's Rider: ~~ERROR~~ NullPointerException: null
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
-- Renderer details --
Details:
Assigned renderer: cce@4149888e
Location: 2,48,-2,50,5,19 - World: (2,-3,5), Chunk: (at 2,-1,5 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Rotation: 90.0
Delta: 0.7221749
Stacktrace:
at cbt.a(SourceFile:219)
at cbt.a(SourceFile:199)
at cbt.a(SourceFile:176)
at bxs.a(SourceFile:495)
at bxl.a(SourceFile:1146)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [bxb['Rocky10112'/269, l='MpServer', x=580,49, y=73,00, z=275,31]]
Chunk stats: MultiplayerChunkCache: 10, 10
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: 250,00,64,00,215,00 - World: (250,64,215), Chunk: (at 10,4,7 in 15,13; contains blocks 240,0,208 to 255,255,223), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2011490 game time, 67349 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 29 total; [uh['entity.ItemFrame.name'/275, l='MpServer', x=582,97, y=70,50, z=280,50], uh['entity.ItemFrame.name'/274, l='MpServer', x=582,97, y=70,50, z=278,50], uh['entity.ItemFrame.name'/273, l='MpServer', x=577,03, y=71,50, z=275,50], uh['entity.ItemFrame.name'/272, l='MpServer', x=583,97, y=71,50, z=272,50], bxb['Rocky10112'/269, l='MpServer', x=580,49, y=73,00, z=275,31], uh['entity.ItemFrame.name'/395, l='MpServer', x=594,50, y=71,50, z=291,97], uh['entity.ItemFrame.name'/394, l='MpServer', x=595,50, y=72,50, z=295,97], uh['entity.ItemFrame.name'/393, l='MpServer', x=597,50, y=73,50, z=295,97], uh['entity.ItemFrame.name'/392, l='MpServer', x=599,50, y=72,50, z=295,97], uh['entity.ItemFrame.name'/397, l='MpServer', x=597,50, y=73,50, z=289,03], uh['entity.ItemFrame.name'/396, l='MpServer', x=600,50, y=71,50, z=291,97], uh['entity.ItemFrame.name'/387, l='MpServer', x=600,50, y=71,50, z=287,97], yc['Horse'/386, l='MpServer', x=593,88, y=70,00, z=286,69], yc['Horse'/385, l='MpServer', x=601,09, y=70,00, z=285,69], uh['entity.ItemFrame.name'/270, l='MpServer', x=577,03, y=71,50, z=279,50], yc['Horse'/391, l='MpServer', x=601,09, y=70,00, z=291,28], uh['entity.ItemFrame.name'/271, l='MpServer', x=583,97, y=71,50, z=277,50], yk['jeb_'/390, l='MpServer', x=594,44, y=70,00, z=290,34], uh['entity.ItemFrame.name'/389, l='MpServer', x=597,50, y=71,50, z=285,03], uh['entity.ItemFrame.name'/388, l='MpServer', x=594,50, y=71,50, z=287,97], uh['entity.ItemFrame.name'/372, l='MpServer', x=580,50, y=75,50, z=270,03], uh['entity.ItemFrame.name'/371, l='MpServer', x=577,03, y=71,50, z=271,50], uh['entity.ItemFrame.name'/370, l='MpServer', x=580,50, y=71,50, z=270,03], zy['Creeper'/356, l='MpServer', x=563,56, y=4,00, z=272,94], zy['Creeper'/357, l='MpServer', x=561,50, y=5,00, z=275,50], uh['entity.ItemFrame.name'/358, l='MpServer', x=563,97, y=66,50, z=303,50], uh['entity.ItemFrame.name'/359, l='MpServer', x=563,97, y=66,50, z=296,50], zy['Creeper'/355, l='MpServer', x=570,50, y=5,00, z=275,50], uh['entity.ItemFrame.name'/360, l='MpServer', x=560,50, y=64,50, z=296,03]]
Retry entities: 0 total; []
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at buw.a(SourceFile:308)
at bjf.b(SourceFile:2069)
at bjf.f(SourceFile:764)
at net.minecraft.client.main.Main.main(SourceFile:121)
-- System Details --
Details:
Minecraft Version: 14w18a
Operating System: Mac OS X (x86_64) version 10.9.2
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 91719736 bytes (87 MB) / 291057664 bytes (277 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 1 total; -Xmx1G
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 14w18a
LWJGL: 2.9.1
OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 INTEL-8.24.11, Intel Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [faithful32pack.zip]
Current Language: English (UK)
Profiler Position: N/A (disabled)
Anisotropic Filtering: Off (1)
Comments 2
Duplicate of MC-54008
Having the same problem. Mine loads for a second and then the window turns all one color and the game crashes. If I'm not mistaken, the problem appears to be with item frames, but I'm not 100% sure.