When changing the gamerule randomTickSpeed to a value other than 3 causes button and pressure plate pulse length to change.
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Just a question, the time buttons and pressure plates pulse isn't really random, is it?
Also repeaters are effected by this, pretty cool if this is a real feature.
I hope this is a bug, because that command can be really usefull in adventures maps, but redstone, button, etc... are used a lot. That will mess up every redstone circuit that have a precise delay :/
I just wanted to report it, but you did it before 🙂
Please, if you are reading this comment, vote for that issue 🙂
Thx
Not that it is relevant to this issue, but i don't think circuits will be messed up because every redstone component works faster.
Confirmed for 14w21b:
/gamerule randomTickSpeed 1000
The button seems to be pressed just half a second with some exceptions...
MC-56541 is more detailed, making it the main ticket.
This is intended. randomTickSpeed basically just speeds up certain things.