Problem with fireworks showed in screenshot 'firework light flash texture in front of water.' still confirmed for 15w51b.
Screenshot : https://gyazo.com/dc24f8eeed2a5a0aedf7d159b88a00b1
Confirmed in 1.8
Yes.
I can confirm that, but please do NOT fix the
/effect @a 8 1000000 225
that allow us to completely remove falling damages.
Here is a faster delay (randomTickSpeed = 999)
Here is the normal button delay (randomTickSpeed = 3)
I hope this is a bug, because that command can be really usefull in adventures maps, but redstone, button, etc... are used a lot. That will mess up every redstone circuit that have a precise delay :/
I just wanted to report it, but you did it before 🙂
Please, if you are reading this comment, vote for that issue 🙂
Thx
Np 😉
Ok thank you for answering 🙂 but i tryed with a normal block (like wool for exemple) and it updated. Is that working as intended so? Thank you for the tip 🙂
This is not really a "duplicate". I mean the block has been correctly removed, but when i deleted it using /fil and replaced it after it reappeared with the same text. But the block HAS BEEN REMOVED.
Step to reproduce:
-Place a sign and write "MC-45159", for example.
-Delete it using the /fill command
-THE BLOCK IS DELETED
-Replace a new sign with your hand, at the same place
What i was expecting to happen : The sign should reapper empty.
What happened : The sign reapperd with written "MC-45159".
Sorry about that, i don't know what happenned this day... Thank oyu anyway 🙂
[15w51b]
Fireworks explosion 'colored light' hide water for a split second.
Screenshot : https://gyazo.com/dc24f8eeed2a5a0aedf7d159b88a00b1
To reproduce, create a world and find a lake / make your own water pool. Place down an command block inside of it then enter & execute this command :
/summon FireworksRocketEntity ~ ~1 ~ {LifeTime:-1,FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:1,Colors:[16711680],FadeColors:[16711680]}]}}}}