Recently a feature was added to make certain mobs try to quickly get out of the blast radius when a creeper near them is about to explode. However if there are 2 creepers and the one that is further back is about to explode it can make the nearer one RUN straight at the player! It's like crossing the creeper with the baby zombie!
When it happened to me it was with 2 creepers walking almost side by side but one was one eighth of a meter further back, so either one would react at pretty much the same distance. When I moved within range the further back one reacted first, so the more forward one ran straight for me. This could also happen with a sprint-attack that threw a creeper back behind another.
Comments 6
Can you firm this is still an issue in 14w20b and, if so, please update the affected version, or close the issue if not.
Any tips on video capture software? I'm clueless when it comes to the subject. Also I'm on a laptop.
If you're able to run recent nVidia software (assuming that's the type of GPU your laptop has) it has built in recording, if I remember correctly. Otherwise the trial version of Fraps should do the trick and it's easy enough to use. There are plenty of help videos on Fraps on Youtube. You don't need a high res capture, and it only needs to be just long enough to demonstrate the behaviour. Upload it to youtube and post the link here.
Pretty sure this is intended since its caused by a creeper running away from another that's about to explode.
I would recommend inducing the behaviour and doing a video capture. You can then post it on youtube and link it here. It will make it easier for mods to confirm the issue, or explain the behaviour if it's working as intended. The easier the mods' job is the more likely you are to get your bug investigated and resolved.