I've been making an adventure map in the sky, 50 blocks over void, on flat map "only air". The map is about quick running (speed 20) without jumping (jump boost 200 - "corrupted"). When I fall of, I'm in void (y:0) about 3 secs. But when I try to jump about a small while before I fall, I'm about y: -30 in one second. It is not important, but... It's a bug.
Attachments
Comments 6
Well, if I'm not doing something badly, it seems to be repaired. In 1.7.9, Minecraft probably thought that I jumped, thus giving me speed equal to speed after falling, let's say, 250 blocks.
However, another thing happened. If I give myself jump boost 200, I really can't jump. But if I give myself jump boost 100 and then jump boost 200, I'm jumping above the clouds. What I figured out:
if you give yourself straightly corrupted effect, it will be normally corrupted.
if you give yourself non-corrupted effect and then the same, but corrupted, it seems to act like 128 - (effect_power - 128). (tested corrupted effect 255, jumping about jump boost 1.)
PS: "Feather falling" should be "Jump boost". I hope you figured it out from description.
1) /effect @p 8 200 200 And I can't jump.
2) /effect @p 8 200 100
/ effect @p 8 200 200 And I can jump.
What are you speaking about? Constant number is random? Even my 7 years old brother knows that defined number is not random.
Random = Fully or partially independant on inputs, usually choosing one of a couple or a number from a range. Defined = set by an input, with no range. Or defined action, object... With no other choice. Good to know this 😉
You maybe wanted to say:
"If you give a command DIFFERENT high values, expect DIFFERENT things.". But that's exactly expecting that building tower with 200 cm high brick (effect power 200) gives you different height than REPLACING 100 cm brick by 200 cm brick (REPLACING effect power 100 with 200, how it works with different tier potions).
Or if you want to keep your "RANDOM" comment, it's like expecting that building tower with 200 cm high brick gives you different height than REPLACING randomly high brick brick by 200 cm brick.
Not sure if you understand this, but it's as clear as possible. Hope this will help you and other people understand the problem more.
Is this still a concern in the current Minecraft version 14w31a / Launcher version 1.5.1 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.