The game basically freezes up; there will be brief moments where render will happen normally for a fraction of a second, then freezes again. Interaction with the game ranges from difficult to impossible. Opening the debug screen shows the time is being taken inside root.tick.gameMode.checkedPosition < toCheckCount.unspecified.
If in a safe enough place to wait out the freeze, the game will eventually start to operate normally, then playback all the events that occurred during the freeze rapid-fire; presumably it is simply catching up on the tcp stream or something similar.
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Log output from this event:
[18:07:01] [Client thread/WARN]: Something's taking too long! 'root.tick.gameMode' took aprox 12685.361454 ms
[18:07:01] [Client thread/WARN]: Something's taking too long! 'root.tick' took aprox 12697.348802 ms
[18:07:01] [Client thread/WARN]: Something's taking too long! 'root' took aprox 12710.124873 ms
[18:07:10] [Client thread/WARN]: Something's taking too long! 'root.tick.gameMode' took aprox 8456.546508 ms
[18:07:10] [Client thread/WARN]: Something's taking too long! 'root.tick' took aprox 8470.243929 ms
[18:07:10] [Client thread/WARN]: Something's taking too long! 'root' took aprox 8478.603593 ms
This seems to be a duplicate of MC-36883.
If it is a duplicate why did you create a new ticket?
I did not realize it was a duplicate when I opened it.
Hey dude, I have the exact problem! what does duplicating mean and how do I fix the problem. 🙂