mojira.dev
MC-36883

Game freezes sporadically (0-3 fps) for varying periods of time

The game freezes sporadically, F3 shows fps dropping down from my regular 25-35 fps to 0-3 fps. These freezes reoccur in inconsistent intervals. Sometimes they happen as soon as I move, sometimes they happen while I'm standing still. At first they lasted for a short moment, then they prevented me from playing completely as I was not able to move at all. Then the freezes didn't occur for a while after I installed the Java 7 update from Oracle and I thought it was okay, but then they reappeared.

I have tried the following things:

  • Deleting the ~/Library/Application\ Support/minecraft folder to be "properly" reinstalled by the launcher

  • Downloading my server world and opened it in SSP to see if the freezes were server related (they are not, apparently)

  • Created a new world on 1.6.4 to see if the freezes occur in that version (they did not, yet world size might be a factor)

  • Upgraded my Java version from the version provided by Apple to the current version from Oracle (JDK 7u45) and made sure that the minecraft profile used the up to date java executable (veryfing in the terminal via "$ java -version
    java version "1.7.0_45"")

  • Looked at the client launcher debug output. The following lines seemed to coincide with the freezes and seem… not good:

    Client> [02:24:38] [Client thread/INFO]: Warning: Clientside chunk ticking took 1006 ms
    Client> [02:24:40] [Client thread/INFO]: Warning: Clientside chunk ticking took 1050 ms
    Client> [02:24:41] [Client thread/INFO]: Warning: Clientside chunk ticking took 1053 ms
    Client> [02:24:42] [Client thread/INFO]: Warning: Clientside chunk ticking took 1025 ms
    Client> [02:24:43] [Client thread/INFO]: Warning: Clientside chunk ticking took 1042 ms
    Client> [02:24:44] [Client thread/INFO]: Warning: Clientside chunk ticking took 1069 ms
    Client> [02:24:45] [Client thread/INFO]: Warning: Clientside chunk ticking took 1065 ms
    Client> [02:24:46] [Client thread/INFO]: Warning: Clientside chunk ticking took 1101 ms
    Client> [02:24:49] [Client thread/INFO]: Warning: Clientside chunk ticking took 1121 ms
    Client> [02:24:50] [Client thread/INFO]: Warning: Clientside chunk ticking took 1114 ms
    Client> [02:24:52] [Client thread/INFO]: Warning: Clientside chunk ticking took 1106 ms
    Client> [02:24:53] [Client thread/INFO]: Warning: Clientside chunk ticking took 986 ms
    Client> [02:24:54] [Client thread/INFO]: Warning: Clientside chunk ticking took 965 ms
    Client> [02:24:55] [Client thread/INFO]: Warning: Clientside chunk ticking took 998 ms
    Client> [02:25:01] [Client thread/INFO]: Warning: Clientside chunk ticking took 1004 ms
    Client> [02:25:02] [Client thread/INFO]: Warning: Clientside chunk ticking took 979 ms
    Client> [02:25:03] [Client thread/INFO]: Warning: Clientside chunk ticking took 974 ms
    Client> [02:25:04] [Client thread/INFO]: Warning: Clientside chunk ticking took 973 ms
    Client> [02:25:05] [Client thread/INFO]: Warning: Clientside chunk ticking took 952 ms
    Client> [02:25:10] [Client thread/INFO]: Warning: Clientside chunk ticking took 1011 ms
    Client> [02:25:12] [Client thread/INFO]: Warning: Clientside chunk ticking took 1073 ms
    Client> [02:25:13] [Client thread/INFO]: Warning: Clientside chunk ticking took 1070 ms
    Client> [02:25:14] [Client thread/INFO]: Warning: Clientside chunk ticking took 1070 ms
    Client> [02:25:15] [Client thread/INFO]: Warning: Clientside chunk ticking took 1105 ms
    Client> [02:25:16] [Client thread/INFO]: Warning: Clientside chunk ticking took 902 ms
    Client> [02:25:18] [Client thread/INFO]: Warning: Clientside chunk ticking took 1024 ms
    Client> [02:25:25] [Client thread/INFO]: Warning: Clientside chunk ticking took 1001 ms
    Client> [02:25:26] [Client thread/INFO]: Warning: Clientside chunk ticking took 990 ms
    Client> [02:25:27] [Client thread/INFO]: Warning: Clientside chunk ticking took 968 ms
    Client> [02:25:28] [Client thread/INFO]: Warning: Clientside chunk ticking took 952 ms
    Client> [02:25:30] [Client thread/INFO]: Warning: Clientside chunk ticking took 1059 ms
    Client> [02:25:36] [Client thread/INFO]: Warning: Clientside chunk ticking took 1042 ms
    Client> [02:25:37] [Client thread/INFO]: Warning: Clientside chunk ticking took 998 ms
    Client> [02:25:38] [Client thread/INFO]: Warning: Clientside chunk ticking took 1050 ms
    Client> [02:25:39] [Client thread/INFO]: Warning: Clientside chunk ticking took 1024 ms
    Client> [02:25:40] [Client thread/INFO]: Warning: Clientside chunk ticking took 1032 ms
    Client> [02:25:41] [Client thread/INFO]: Warning: Clientside chunk ticking took 972 ms
    Client> [02:25:43] [Client thread/INFO]: Warning: Clientside chunk ticking took 986 ms
    Client> [02:25:44] [Client thread/INFO]: Warning: Clientside chunk ticking took 1048 ms

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Comments 55

I too run OS X 10.9, the same Java version (6, 64-bit) and play on the same server as the reporter, however this issue doesn't seem to affect me.

Does this occur in a specific world, or in general?

So far I experienced it on a specific world, but I created test worlds on both 1.6.4 and 1.7.1, where I did not have the issue.
I could provide a world download of the specific world if that would help, but because of bandwidth limitations I wouldn't want to post a public download link.

Yes if you could provide a download that would be helpful. It's likely you have a corrupted chunk in your world.

Please attach your world to this ticket is smaller than 10 MB or upload it to a 3rd party file hoster.

45 more comments
Lothsahn Tonkey

It's so frustrating that despite offers to provide worlds demonstrating the problem, detailed descriptions of the problem, and 23 votes, a significant bug like this is still present.

I had this problem with my server, and after downloading the world and deleting chunks in MCEdit, I found out that the problem was with a simple hopper timer. That is all I have to say, and I have no idea why it caused this problem. Perhaps the redstone was spread out on multiple chunks, and loading part of the redstone would make it freeze?

Is this still an issue in 14w29b ?
Since this ticket was related to MC-12799 (which was fixed in MC-61586), there is a chance that this issue might be fixed too.

Seems to be fixed in 14w29b. FPS is smooth all the time in problem areas of my map. (Lots of block placing glitches in my test though. Single player, with a texture pack.)

Completely agree, this makes playing some 1.8.9 servers on 1.8.9 unplayable.

Jemus42

(Unassigned)

Community Consensus

freezes, lag, multiplayer, singleplayer

Minecraft 13w43a, Minecraft 1.7, Minecraft 1.7.1, Minecraft 1.7.2, Minecraft 13w47a, ..., Minecraft 14w03b, Minecraft 14w04b, Minecraft 14w05a, Minecraft 14w10b, Minecraft 1.7.9

Minecraft 14w30b

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