The fast graphics leaves texture looks like green tainted gravel.
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Maybe it's intentional?
Not fixed in 14w25b.
Leaves still are only rendered opaque if they are relatively close to the player. More distant leaves are always party transparent. (At least on my computer)
The Opaque leave version graphics is still ignored.
That's odd...it works perfectly fine for me. In the default resource pack, leaves still render opaque on fast graphics regardless of distance. Anyone saying otherwise is likely using a texture pack and has mipmapping on. To fix this in texture packs, simply fill in any transparent pixels with your desired background color at 1% opacity. Fancy leaves will be unaffected, but fast leaves will render those pixels at 100% opacity.
looks like you have vines over the leaves probably that is messing with your view
I can confirm that the fix Carl suggested almost worked. 1% opacity wasn't enough to show up, but 10% did work. But that only fixed the appearance of the leaves the engine chose to show as opaque. Distant transparent leaves on fast are still there.
I also have the leaves of "Fast Graphics" near me, and "Fancy Graphics" farther away. I do not have a texture pack, or minmapping. The thing that looks like vines is, Fast graphics. My graphics are on Fast (my computer is Slowwwww) and the leaves change from Fast (opaque) to Fancy (transparent) when I get farther from trees, and ones I come close to change from Fancy to Fast. When I changed the graphics to Fancy on the menu, they all went to the proper transparent.
Possibly related, when I logged into the new snapshot for the first time, the clouds were turned on, which I think I left turned off. Something about the graphics settings could cause both, maybe?
screenshot
Can confirm that on the 14w27b the leaves still render as fancy from a distance and closer to the player they appear fast.
This isn't fixed in 14w28a, does this mean in will be fixed in 14w28b or has mojang derped?
It looks really weird for some reason.