mojira.dev

Christie N

Assigned

No issues.

Reported

MC-165414 Lightmap is applied to items and text in GUIs Duplicate MC-136470 Buckets' CanPlaceOn NBT check is applied to the block behind Fixed MC-132736 TTFs are blurred as if displayed at low resolution Invalid MC-85830 Compass Resets When Player Faces South Duplicate MC-85703 Caught Error Stitching: java.lang.NullPointerException Invalid MC-85697 Cannot Specify AO for Child Models Duplicate MC-85655 Cannot Place Splash Potions in Brewing Stand Duplicate MC-84031 Lead line always appears on right side Cannot Reproduce MC-83337 Eye of Ender in the mainhand doesn't block offhand item usage Fixed MC-81080 Client Resource Reload Upon Disconnection Fixed MC-77856 "demo.day.6" Translation Uses Explicit "F2" Reference Fixed MC-77163 Alternate Models Selection Issue Fixed MC-75279 Cape physics while sprint-flying Fixed MC-74072 Unicode Character "Small H with Stroke" (ħ) One Pixel Too High Fixed MC-73637 Nether World Border Crash: Exception Ticking World Fixed MC-73348 Repeater/Comparator Top/Bottom Faces Always Culled Duplicate MC-72739 Pillar Quartz Has No Block State Defining Axis Fixed MC-72397 Alex Model Displays Items Incorrectly Fixed MC-69708 End Refuses to Generate (Massive Executable Lag) Cannot Reproduce MC-69404 Video Settings Update Inconsistancies Duplicate

Comments

Posted screenshots of the creative inventory - this is the only difference I can get in vanilla, because again the vanilla lightmap simply doesn't have much colored light. If the lightmap were to be modified the shading of the items and text would be colored accordingly.

Reproduced in pre6. Brightness < 100% required.

Still present in 18w11a

Could not reproduce in 18w11a. Possibly due to the flattening.

This seems to affect all waterlogged blocks, not just ladders. I tested with signs as well.

Crashes when pressing the down arrow key. Possibly trying to access an empty server list.

Well definitely post the crash report.

Is this only for spawners and only on servers? Are banners affected as well?

You need to set it to "-1" or remove tintindex altogether to remove biome coloring.

Igloos are counted as "temples" in Customized.

Actually, looking in mcp code, it seems that there actually are block states for axis (lines_x, lines_y, lines_z), they just all output "lines" as their string.

You are most likely in adventure mode (/gamemode 2). Use /gamemode 0 to use survival mode.

Non-ASCII characters cannot be used in selector parameters. Rename your objective's internal name.

Conditional command blocks will execute when the condition returns success, but conditional command blocks will not not execute when the condition returns failure.

Check again. Chains longer than two blocks are broken when the condition is false.

Unfortunately, this fix causes conditional chain command blocks not to detect the success of the block behind them, making all three scenarios operate improperly. All scenarios involving repeating conditional command blocks now execute all commands in the chain at least twice, because the evaluation of the condition is delayed until the next execution. The scenario involving the impulse command block does not function at all because of a lack of repeated invocations. (See MC-87566 )

Update: The issue is mediated somewhat in 15w35d, however all repeating command chains execute twice, and the impulse chain works correctly in a success condition, but not in a failure condition.

@Torabi Client crash reports don't have access to the world settings (seed, level storage version, rain/thunder time, hardcore and cheats options).

@ Reporter Attach the game output from when you got the error message.

Here are some scenarios. I suspect that this has to do with block ticks vs. redstone ticks and thus will be hard to fix.

No longer an issue as the option to disable alternate blocks is removed for 1.9.

Use /trigger and /execute for all your sudoing needs!

Works as intended. Not to mention a duplicate.