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MC-50734

Light-emitting blocks (including end portal frames) ignore ambient occlusion/smooth lighting, regardless of model's settings

End portal frames did not have AO enabled. However, the line " "ambientocclusion": false " is not in its model mesh file. The default for this argument is "true" so it seems that AO is somehow not being applied. (even adding " "ambientocclusion": true " doesn't work)

This affects all light sources as well. When a light source is set to use another block's model, the ambient occlusion setting is not inherited.

Linked issues

Attachments

Comments 14

I can confirm this is the case.

Relates to MC-73348

Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time.

Still present in 18w11a

Does this still occur in the current release?

4 more comments

Affects 1.18.2, requesting ownership

In 22w15a.

Not sure why MC-73348 is marked as related - was this a typo? It should be removed. However, MC-54479 should be marked as related. Possibly also MC-123703, MC-213446 and MC-262644.

Minecraft386882

Confirmed in 1.21.3

Can confirm 1.21.4.

Christie N

muzikbike

(Unassigned)

Confirmed

Platform

Low

Lighting

ambientocclusion, end_portal_frame, lighting, model

Minecraft 14w10c, Minecraft 14w11b, Minecraft 1.7.8, Minecraft 14w17a, Minecraft 14w18b, ..., 1.20.4, 23w51b, 1.21, 1.21.3, 1.21.4

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