Magma blocks, active sculk sensors, and active calibrated sculk sensors do not use light_emission
in their block model definitions, yet still appear completely bright. Even if the models are changed with a resource pack and light_emission
is used, these blocks will still be completely bright. Thus, it is impossible to make them appear dimmer by changing their models.
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relates to
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Relates to MC-251409

Confirmed. Attached resource pack, changed the light_emission
of both blocks to 4.
Expected lighting in the right, current behavior in the left.
[media]

Relates to or even duplicates MC-50734

This causes magma blocks to be non emissive as an item.

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After consideration, the issue is being closed as Invalid.
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How, exactly, is this a feature request? Is hardcoding emissivity for certain blocks preferable in certain situations to having this customizable in resource packs?