Checking the snapshot, ignite a TNT with new 'powered' chest: Crashes.
Checked with normal chest and normal TNT explosion: Crashes.
Tested with chests not near TNT: No problems.
If TNT destroys chest whilst player is inside it, game crashes.
Environment
Minecraft Version: 13w01a
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 313203104 bytes (298 MB) / 502661120 bytes (479 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 4348 (243488 bytes; 0 MB) allocated, 4288 (240128 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1346 (75376 bytes; 0 MB) allocated, 1346 (75376 bytes; 0 MB) used
Player Count: 1 / 8; [iq['nathanojb'/330, l='Creative', x=61.73, y=63.54, z=368.68]]
Type: Integrated Server (map_client.txt)
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
Confirmed!