Item without "Unbreakable" render, if you add it displays missing texture block
Observation - If Damage value are't above intended, you get the bow on shooting position (Bow tensioned) (+ Picture Evidence)
Command - /give @p minecraft:bow 1 768 {Unbreakable:1}
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FVbico and what you think about this one MC-57769, for servers it's very annoying.
Cannot reproduce, "Unbreakable" is not the issue. You're likely applying a Damage value higher than is acceptable, which is unnecessary with the Unbreakable tag and likely working as intended.
EDIT: it's also possible it's a duplicate of this: MC-57840
Actually, yes I apply a Damage value higher that accepted, but that didn't make the texture to go, its when then y add the Unbreakable.
Command used up on the issue
Also Skylinerw I think so is duplicate, but isn't easier to fix on this as we find what is giving the problem, and there they will researching through all the Tags?
FVbico actually the test on the CanPlaceOn tag it's working quite good! and I don't need to apply the Unbreakable to prevent it from breaking.
For me it fine now, now it worry me is the bow on the shooting position... including the fact that now I have to change over 100 command block for test the new tag.
@Robo You can apply custom NBT data to items and they won't be erased, which is an intended feature for 1.8 (doesn't apply to root entity data, though):
/give @p bow 1 0 {MAP:{special:1b},Unbreakable:1}
Thanks Skylierw I suppose that I will try it!
One thing... see if you can answer me on this on.
This will detect dropper with a obsidian (With Tag Map) only
/testforblock -73 70 -135 minecraft:dropper 8 {Items:[0:{id:minecraft:obsidian,Count:1b,Slot:0b,tag:{MAP:{special:1b}}}]}
This will detect dropper with a obsidian (With Tag Map Or Without it)
/testforblock -73 70 -135 minecraft:dropper 8 {Items:[0:{id:minecraft:obsidian,Count:1b,Slot:0b}]}
Can you test for a obsidian that don't have the tag only (That if you put one with the Tag it will fail to test) ?
@unknown in MC-57840
Works as intended, then. Use a damage value of 0 for an unbreakable sword.
provide the exact command you used