With mipmap off, blocks at certain distance have wrong render at corners, changing between correct and incorrect rendering very fast.
(To see the bug the photo needs to be seen in large mode, the bug can be seen at the "2014-07-09_18.19.44.png" photo)
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I found the same problem at MC-61091 (solved)
This is a videocard related issue. Probably forced anti-alias related.