Title is pretty self-explanatory.
Comments


I've updated the description and title of this ticket. I've finally identified a legitimate problem. I believe this is oversight. If you don't think the first half is an issue, than at least the second half needs to be fixed, because it's different from the behavior for other mobs.
http://minecraft.gamepedia.com/Horse#Foods
In the above link, it says the foods increase the chance that a horse will be tamed. I have no seen the code for this. However, if these additions are simple additions to the probability, then once the horse reaches >= 100%, it should not accept more food. If the function used is not linear, and the probability only APPROACHES, but never actually REACHES 100%, then fine, disregard the first half of this ticket.
According to this http://minecraft.gamepedia.com/Talk:Horse#Food_table the function IS linear (temper beginning at 100, decreases linearly with each taming attempt, with the food in the table decreasing temper by a specific amount each time. Therefore, once the horse reaches 0 temper, it should not accept more food)
I also doubled checked to confirm that both of the items described in the title are present in 1.7.10 in addition to the snapshots.

Does a mod mind taking a quick look at this ticket again to see if it is now valid? I didn't want to create an entirely new ticket when the actual issue was so related to what I had falsely identified earlier.
Thanks.

Reopened.

The second part of this ticket, the part about breeding/love mode, got fixed. However, the first part, about untamed horses, is still not fixed.
Affects 1.10.2 as well as 16w43a
MC-93825 is an effective replacement for this ticket, since the server properly rejects the food consumption; this issue is with the client.
I'm fairly certain this is intended, as feeding horses increases it's likelihood to be tamed.