To reproduce, on a superflat void world with no entities (no leashes or frames either), execute this command:
/scoreboard objectives add WolfAnger dummy
Adds the objective
After doing that command, spawn an untamed wolf then hit it in survival. When the wolf is attacking you, run this command:
/scoreboard players set @e[type=Wolf] WolfAnger 1 {Angry:1}
Sets the WolfAnger scores of angry wolves to 1. This should output this message:
Set the score of WolfAnger for player UUID to 1
but instead, fails then outputs this:
The dataTag does not match for UUID
I'm pretty sure I did the dataTags right. /summoning a wolf with the exact data tag makes it look angry, so it's just the command that's going bonkers.
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Incorrect link!
This is not a duplicate of MC-46304, as when this was created, this feature wasn't implemented yet, but in the snapshot versions it IS implemented (Sethbling even made a video about http://www.youtube.com/watch?v=AesTxQdJR_E&list=UU8aG3LDTDwNR1UQhSn9uVrw for everyone who wants to see it)
So now I guess you can find out which tags aren't working ๐
Just realized that I accidentally didn't include a "b" in {Angry:1}. It should have been {Angry:1b}! Ahahahaha..... Yeah, this is invalid.
Feature request. MC-46304