A crash ocurred some time after I spawned 24 silverfishes and switched from creative to survival mode. Report:
---- Minecraft Crash Report ----
// But it works on my machine.
Time: 30/07/14 18:38
Description: Ticking entity
java.lang.ArrayIndexOutOfBoundsException: 4
at box.a(SourceFile:52)
at aay.l(SourceFile:208)
at aay.k(SourceFile:155)
at xl.bE(SourceFile:450)
at xk.l(SourceFile:1430)
at xl.l(SourceFile:316)
at afc.l(SourceFile:39)
at xk.j(SourceFile:1298)
at xl.j(SourceFile:194)
at afc.j(SourceFile:44)
at afj.j(SourceFile:105)
at aqh.a(SourceFile:1410)
at qo.a(SourceFile:601)
at aqh.g(SourceFile:1388)
at aqh.i(SourceFile:1281)
at qo.i(SourceFile:479)
at net.minecraft.server.MinecraftServer.y(SourceFile:606)
at net.minecraft.server.MinecraftServer.x(SourceFile:530)
at cxc.x(SourceFile:155)
at net.minecraft.server.MinecraftServer.run(SourceFile:446)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at box.a(SourceFile:52)
at aay.l(SourceFile:208)
at aay.k(SourceFile:155)
at xl.bE(SourceFile:450)
at xk.l(SourceFile:1430)
at xl.l(SourceFile:316)
at afc.l(SourceFile:39)
at xk.j(SourceFile:1298)
at xl.j(SourceFile:194)
at afc.j(SourceFile:44)
at afj.j(SourceFile:105)
at aqh.a(SourceFile:1410)
at qo.a(SourceFile:601)
at aqh.g(SourceFile:1388)
-- Entity being ticked --
Details:
Entity Type: Silverfish (afj)
Entity ID: 276
Entity Name: Silverfish
Entity's Exact location: 298,05, 100,00, 434,04
Entity's Block location: 298,00,100,00,434,00 - World: (298,100,434), Chunk: (at 10,6,2 in 18,27; contains blocks 288,0,432 to 303,255,447), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0,04, -0,08, -0,06
Entity's Rider: ~~ERROR~~ NullPointerException: null
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at aqh.i(SourceFile:1281)
at qo.i(SourceFile:479)
-- Affected level --
Details:
Level name: House_test
All players: 1 total; [qr['Drgo001'/261, l='House_test', x=301,00, y=101,00, z=433,80]]
Chunk stats: ServerChunkCache: 591 Drop: 0
Level seed: 630259501117692955
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: 108,00,64,00,256,00 - World: (108,64,256), Chunk: (at 12,4,0 in 6,16; contains blocks 96,0,256 to 111,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 951032 game time, 10791 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 89021 (now: false), thunder time: 102593 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.y(SourceFile:606)
at net.minecraft.server.MinecraftServer.x(SourceFile:530)
at cxc.x(SourceFile:155)
at net.minecraft.server.MinecraftServer.run(SourceFile:446)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 14w31a
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_65, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 82221864 bytes (78 MB) / 480247808 bytes (458 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [qr['Drgo001'/261, l='House_test', x=301,00, y=101,00, z=433,80]]
Type: Integrated Server (map_client.txt)
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
Linked issues
is duplicated by 16
Attachments
Comments 7
Well, yep! Should be ... Ticking entity ... Well, I hope it gets fixed, because that minigame is going to be evil.
My server crashes a lot. I've submitted the issue myself. This is a real game braking bug. Bugs that cause the game to crash. This bug should have a high priority.
I had this crashing problem too, and I also suspected it had something to do with the AI. However, in 14w32b, I spawned a RIDICULOUS amount of animals, (mostly rabbits, since they caused my crashes earlier) and I didn't get a crash. The framerate plummeted, but theoretically, the point is to slow down the game instead of kill the game.
Anyone else with odd mob crashes in 14w32b?
That must be some kind of AI conflict. Since they changed some AI data.