NBT tag CustomNameVisible appears to be broken :
What was supposed to happen was :
That even when the ingame minecraft cursor was out of the entity's hitbox, the custom nametag of the entity was supposed to stay active/ON.
With CustomNameVisible:1
Instead :
The nametag does not stay active/ON when the ingame minecraft cursor is out of entity's hitbox.
Instead it acts as if CustomNameVisible was to false even when CustomNameVisible is true.
For example:
/summon <entity> ~ ~ ~ {CustomName:<customname>,CustomNameVisible:1}
Acts as
/summon <entity> ~ ~ ~ {CustomName:<customname>,CustomNameVisible:0}
Try out for yourselfs !
/summon <entity> ~ ~ ~ {CustomName:<customname>,CustomNameVisible:1}
e.g.
/summon Zombie ~ ~ ~ {CustomName:Zombie,CustomNameVisible:1}
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duplicates 1
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Comments 8
I've used the same command in 1.7.10 and 14w33a. As you can see in the screeshots, the NBT tag no longer works. Please fix this or add a way to make custom names visible on mobs even when the player is not looking at them.
@unknown, I think you didn't see Searge's comment from MC-57516:
The CustomNameVisible tag does not work on animals and mobs, because they have different rules about showing the name. For the other entities it should work.
I saw Searge's comment, but as I know that it worked in older versions because I've used it and now it doesn't work, that's why I consider it a bug. BTW if isn't a bug at all I hope they to add another NBT tag to make mob's custom names always visible, some people (as me) could need that functionality to make they custom maps.
Sorry if I've made some mistakes writing this, English isn't my main language.
WAI. Searge specifically stated in MC-57516 that this tag in particular doesn't work for animals or mobs due to different rules about showing the name.