mojira.dev
MC-6951

High Res Texture pack Items have garbage on edges

When using a texture pack with items that render at higher than 16x16, the game is unable to render the 3d versions of that item properly. Examples include fancy Item drops, items in a frame, or items in your hand in first person.

Steps to reproduce:
1. Open Stick.png
2. Change the Image size to 32x32 using photoshop or similar. Save.
3. Open minecraft punch down a tree, breaking the wood down into sticks.
4. Place the stick in your hotbar as your active item and close the inventory.

When testing with an unusually high-res texture, it seems almost like it it trying to reproduce a 3d version with only 16 pixels, but this is uncertain.

Linked issues

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Comments 16

Can confirm.

Screenshot of Misa's 64x64

sigurd sætherø spangelo

there is no need to tell people how to make sticks

Vote this up so it gets priority!!!

Confirmed to exist in Snapshot 13w03a.

6 more comments

Another screenshot to confirm this bug.

Christopher Drake

Confirmed on the Sphax Texture Pack 128x128

Already marked as Resolved for 1.5

and it's not texturepack specific, so you don't need to tell everyone it doesn't work on your favorite texturepack

In version 1.16.3 I'm having problems with hd textures held items.

[media]

James Wright

Nathan Adams

Confirmed

Snapshot 13w02a, Snapshot 13w02b, Snapshot 13w03a

Snapshot 13w05a

Retrieved