When making custom block models, a model element that is rotated by 22.5 or 45 degrees in any direction is constantly rendered as if it is at light level 0, no matter what the actual light level is. "ambientocclusion" set to "false" seems to amplify the effect.
EDIT: This seems to only be the case at solid blocks, it does not occur at transparent blocks like leaves.
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Non-cubic blocks are not supported. See the comments in MC-51363
MC 51363 is not what this is about: It's about shade here. Not holes in the ground (for which I have found a solution). Even when I make the tree trunk larger than the block itself (I thought that the shadow might be caused by the element being inside the block), it's still in shadow.
Also, non-cubic blocks are definitely supported, it was a feature, right? It renders properly, apart from the shadow only.
Please provide screenshots and attach your resource pack here.