mojira.dev

Partago

Assigned

No issues.

Reported

MC-74320 Some transparent blocks (e.g. slabs, stairs) can't have a transparent texture. Duplicate MC-71552 Far away sounds are louder than they should be Confirmed MC-70257 Block Model - Rotated Element is in Shadow Invalid MC-54099 Cobblestone Double Slab has got the texture of a Stone Double Slab Duplicate MC-54086 Game Crash when Rendering Item Frame Duplicate MC-54004 Smooth Lighting Mirrored on some Block Models Duplicate MC-40427 Music in resourcepack cannot be changed Invalid

Comments

This issue still exists in Minecraft Snapshot 15w49b.

I understand if they don't address the problem of sound obstruction (it's hard to fix, and not this particular bug), but AT LEAST they could try improving current sound mechanics. It would definitely help getting the harshness off the sounds, but it would also feel much more natural. Right now, you only listen to sound direction, not so much distance. It feels flat and uncomfortable.

Indeed, a low pass filter would help A LOT, and is actually a great idea. Being a programmer myself, I do not see much difficulties in changing the sound emulator to a curve, but with both effects the result would be amazing! Really, really nice idea, actually.

MC 51363 is not what this is about: It's about shade here. Not holes in the ground (for which I have found a solution). Even when I make the tree trunk larger than the block itself (I thought that the shadow might be caused by the element being inside the block), it's still in shadow.

Also, non-cubic blocks are definitely supported, it was a feature, right? It renders properly, apart from the shadow only.

I added screenshots and the affected model (birch_log)

This bug also applies to Minecraft snapshot 14w30c:

When I tp out to a far place (outside of current loaded chunks) it doesn't unload the inactive chunks and the new chunks don't appear (only if you wait a minute or two).