I know there not an important mob, but giants seem to be bugged. In the past, a giant would attack you on site, just like any other hostile mob. They also acted like a mob, randomly walking around and looking around. Now they stand completely still, and never move. They never become hostile, or even look around.
What I expected to happen was...:
Giants to act like a normal mob by attacking me and moving around.
What actually happened was...:
The giant seemed paused in time. I didn't summon it with noAI either.
Steps to Reproduce:
1. Summon a giant, it wont move around at all or even look around.
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Giants are unsupported mobs. MC-48071

Simple solution if you need giants with AI for an adventure map:
When you spawn a giant, also spawn a zombie in the same place with CustomName set to Giant. Then, on a fill clock, to activate a command block every tick, do /execute @e[type=Giant] ~ ~ ~ tp @e[c=1,r=10,type=Zombie,name=Giant]. The head will not follow the player properly, it will be looking above the player, but in the right direction. This is the best thing I can think of right now.

Oh that's cool! Thanks!