make a chicken, or a small slime, or anything really short. Name it (using MCEdit or something), and make sure it has the nameplate above it. look how high the nameplate is.
The nametag of Endermen and Ender dragon (see MC-7700) is too low.
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See also the opposite issue in MC-7007
So all nameplates are just at the same height for all mobs currently.

Vote this up so it can get fixed!

[Mod] Kumasasa just customize each mob one at a time
That's because this is how the game reads the players name tags. That's how Mojang fixed it. And anyways, who would want an Enderman to have an name tag when he will just teleport away? I can see the uses for it but it's not to useful.

@John Smith: I cannot customize anything.

aww. is there any way to say:
namePlate.y = mobHeight+.5000 /* mob height + half a meter*/

Can not comment about this when it comes to snapshots, but for 1.4.7 version only.
In the official and MCP produced (decompiled etc.) version of 1.4.7, I couldn't get any labels/names for mobs without first making some changes. (Maybe there is some long-term change going on in the snapshots, related perhaps to the rendering changes?). After enabling them (one line added for this), the labels are in the same height for every mob, no matter how tall they are (just like described in this issue).
The fix was like this:
//GL11.glTranslatef((float)x + 0.0F, (float)y + 2.3F, (float)z);
GL11.glTranslatef((float)x, (float)y + entity.height + 0.5F, (float)z);
I did not bother to take a screenshot, but suffice it to say, with that change the labels float quite well just above the highest point of the mob, though this depends how well the entity's height is set.

Confirmed.

Fixed in 13w07a.
I don't want to budge in, what texturepack is that? It looks kinda cool

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