To reproduce:
1. Place and activate a Speed I beacon. Observe how the status effect in the top right corner has a blue outline and the speed potion particles are barely visible.
2. Drink a Speed I potion. Observe how the status effect in the top right corner still has a blue outline and the speed potion particles still are barely visible.
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is duplicated by 2
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Re-Test ... Its still but it is more complicated.
1. Put A Active Beacon (Any Effect Works)
2. /effect @p saturation 10 100 false (This will show the Red Particles of Saturation.)
3. /effect @p saturation 10 100 true (This will not show the particles of Saturation, will make the Beacon Effect Particles Visible.)
Example. If you put Haste, and do the command to hide particles, you will see the Haste Particles of the Beacon.
Edit - If Have Multiple Beacons The Color Of The Particles Will Mix. (Not Tested.)
I was able to reproduce it, what he means is:
1. Make an active beacon with a chosen effect. (Put an iron ingot into it and select an effect. Then click done. In this case, I chose speed.)
2. Do /effect @p minecraft:saturation 100 100 false (The effect particles should appear. In this case, red, because of saturation. This also works with other effects.)
3. Next, do /effect @p minecraft:saturation 100 100 true (This should disable the particle of Saturation, but at the same time makes the "Ambient" state of particles from the beacon, in this case, I chose Speed. Become "Not Ambient".)
Because of that, I think this issue should be reopened.
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w43a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.
Cannot confirm.
The correct syntax for the command is