mojira.dev

Tan Chin Cheern

Assigned

No issues.

Reported

MC-127107 Italicized Custom Name on Items Even Though the Item is Not Italicized Duplicate MC-116582 Fatal Error When Trying to Play Custom Music Duplicate MC-116573 Crash Upon Creation of New Superflat World Duplicate MC-116099 Sudden Crash with Unexpected Error During Play Duplicate MC-103652 Firework Trail Fades At the End/Back Particles Duplicate MC-103178 NoAI Not Functioning Properly Invalid MC-103069 Redstone on Side Blocks is Weird Invalid MC-103068 Iconcrack Particle Breaks on Data Values Invalid MC-103063 Command Execution Returns with Horse Entity Codes Duplicate MC-103011 Horses Still Use Their Entity Code Name Fixed MC-102893 Villages in other biomes don't have their respective saplings Fixed MC-102521 Fallingdust Particle has a Wrong Colour when Using with Specific Blocks Duplicate MC-102513 Unable to Change AreaEffectCloud's DataTag from Lingering Potion Item Invalid MC-102099 Auto Jumping with Shulker / boat in the way will fail Confirmed MC-102068 "fallingdust" Particle doesn't seem to work Fixed MC-95533 Glowing on the Ender Dragon has "Holey" Figures Works As Intended MC-94239 SpawnData and SpawnPotentials do not Go Together Invalid MC-93366 /replaceitem a Bow will Disable Pull Back when Constantly Executing Command Invalid MC-93172 Food Metre Updating Only Visually Fixed MC-93171 Incorrect Subtitle for when You are Eating Chorus Fruit Duplicate

Comments

Invalid as you may have modded the game.

Try attaching the crash report produced here.

That's not a bug. You're supposed to place the item into the hotbar at the bottom of the creative box, not outside of the creative box.

It seems like the "resources.zip" which you can add into the world saves without having to use a resource pack are not working either. I attached my file to enable checking. It should have like multiple different songs. It used to work so I know that it is not working in the latest build.

The output log also outputs

[23:56:58] [Client thread/FATAL]: Error executing task
java.util.concurrent.ExecutionException: java.lang.NullPointerException
	at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_111]
	at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_111]
	at h.a(SourceFile:47) [17w16b.jar:?]
	at bgz.ax(SourceFile:956) [17w16b.jar:?]
	at bgz.a(SourceFile:404) [17w16b.jar:?]
	at net.minecraft.client.main.Main.main(SourceFile:123) [17w16b.jar:?]
Caused by: java.lang.NullPointerException
	at cfk.a(SourceFile:34) ~[17w16b.jar:?]
	at cgi.c(SourceFile:305) ~[17w16b.jar:?]
	at cgk.a(SourceFile:195) ~[17w16b.jar:?]
	at bra.a(SourceFile:1387) ~[17w16b.jar:?]
	at ie.a(SourceFile:90) ~[17w16b.jar:?]
	at ie.a(SourceFile:10) ~[17w16b.jar:?]
	at hd$1.run(SourceFile:13) ~[17w16b.jar:?]
	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) ~[?:1.8.0_111]
	at java.util.concurrent.FutureTask.run(Unknown Source) ~[?:1.8.0_111]
	at h.a(SourceFile:46) ~[17w16b.jar:?]
	... 3 more

It still outputs "played sound ..." for me even though it clearly does not play it.

Definitely, needs to be fixed asap.

If this is a feature request, then this should be invalid. For feature requests, go to the Minecraft Suggestions subreddit page.

So,

  1. Tame ocelots will stalk towards the player when the player is holding fish.

    This might be a bug.

  2. They will eat the fish, emit hearts and sit as if you just tamed them for the first time. However, they will also enter breeding mode like tame ocelots and will breed when sat up.

    I believe this is an intended behaviour. Because hearts showing above the tamed ocelots means that they are in breeding mode.

  3. Wild ocelots can be fed fish when they are not stalking the player.

    They can be fed fish to initiate breeding mode and breed with each other to make baby ocelots instead of baby cats (kittens).

  4. Upon feeding them they will emit hearts as if you tamed them or were breeding them, however they do neither.

    The ocelots should have bred together but did not, so this is a bug.

  5. Similarly, in creative mode, they can stalk over to the player then stop stalking. They will stand there and look down for a moment but may look back up like they are still staring at the player. Hence when you try to feed them they will falsely emit hearts but will not tame.

    From the video I've seen that you posted, it seems like you turned too fast. Try turning to the ocelots slowly.

I can't reproduce this bug... It's working just fine for me. Redone step 3 and my cats can still do all those you specified. However, tamed cats seem to creep up slowly to the player if the player is holding a raw fish. Upon using the fish on the tamed ocelot, the ocelot would just enter "breeding" mode.

Could be the usage of the same UUIDs on both equipment sets.

Doesn't the Gateway spawn only once and after you kill the first Ender Dragon that spawns the Gateway?

Please Force Crash Minecraft by holding onto F3+C for 10 seconds and then attaching the bug report here. If your resource pack does not work, report it to the author if you downloaded it from somewhere, and verify that you have installed the resource pack correctly.

Plugins are not supported as it relates to a third-party software. Invalid unless proven to work in a pure vanilla server.

Unable to reproduce. Try waiting for a while. It takes villagers some time for them to plant things. Also, make sure that they are Farmers.

Can't confirm.
Try force crashing and then posting the report here.

I can't confirm this. Do you have your particle settings set to "All"?

Can you provide the seed and the coordinates?

Are you using the correct version of the resource pack for the correct version of Minecraft? Maybe try downloading the resource pack again?