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MC-103011

Horses Still Use Their Entity Code Name

When riding on a tamed horse, mule or donkey, they still use their entity codes.

Horse = entity.horse.name
Mule = entity.mule.name
Donkey = entity.donkey.name
Zombie Horse = entity.zombiehorse.name
Skeleton Horse = entity.skeletonhorse.name

Zombie Horse and Skeleton Horse can be ridden using the command below:

/entitydata @e[type=EntityHorse] {Temper:0,SaddleItem:{id:"minecraft:saddle",Count:1b,Damage:0s},Tame:1b}

It also works if you use the command below

/say @e[type=EntityHorse]

All the results that return from the executed command use the code names instead of the real in-game names.

Linked issues

Attachments

Comments 10

Are zombie and skeleton horses also affected? (Can't check myself at the moment)

Tan Chin Cheern

Yes. Updating description.

Confirmed myself.

Can confirm.

This issue relates to MC-102050 / MC-68446.

But this issue affects inventory menu.

Affect the spawn eggs and command to summon the horse.

Jens Bergensten

This bug report is about various different things so I'm not marking it as fixed, but the horses should now have proper names in their inventories etc

Still in the 1.10-pre2.

Confirmed not fixed.

Tan Chin Cheern

Erik Broes

Confirmed

Minecraft 1.10 Pre-Release 1, Minecraft 1.10 Pre-Release 2

Minecraft 1.10

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