When riding on a tamed horse, mule or donkey, they still use their entity codes.
Horse = entity.horse.name
Mule = entity.mule.name
Donkey = entity.donkey.name
Zombie Horse = entity.zombiehorse.name
Skeleton Horse = entity.skeletonhorse.name
Zombie Horse and Skeleton Horse can be ridden using the command below:
/entitydata @e[type=EntityHorse] {Temper:0,SaddleItem:{id:"minecraft:saddle",Count:1b,Damage:0s},Tame:1b}
It also works if you use the command below
/say @e[type=EntityHorse]
All the results that return from the executed command use the code names instead of the real in-game names.
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This bug report is about various different things so I'm not marking it as fixed, but the horses should now have proper names in their inventories etc
Are zombie and skeleton horses also affected? (Can't check myself at the moment)