Put the summary of the bug you're having here
What I expected to happen was...:
a redstone clock with a command block with /execute @p ~ ~ ~ execute @e[r=10,type=!Player] ~ ~ ~ playsound random.pop @p should make it so when i get near to an entity it rapidly plays a pop sound.
What actually happened was...:
it says it failed to run the command as me
Steps to Reproduce:
1. make a redstone clock with a command block
2. enter /execute @p ~ ~ ~ execute @e[r=10,type=!Player] ~ ~ ~ playsound random.pop @p
3. get near an entity or entities, and notice how there is no pop sound.
4. check command block for the error message.
Comments 8
no you can't sonicwave, because he wants the execute effect around the player. what you are doing is that any mob around the COMMAND BLOCK will play the pop sound.
type=!Player
means all entities except Players, as opposed to
type=Player
which means Players only (basically it functions as a "not equal to" sign).
This command works:
execute @e[type=!Player] ~ ~ ~ execute @p[r=10] ~ ~ ~ playsound random.pop @p
The only problem is that it will not work when near another player.
If you want it to do that, then this command will work:
execute @e[name=!"your name here"] ~ ~ ~ execute @p[r=5] ~ ~ ~ playsound random.pop @p
You probably simply just had your sound settings off.
Or could be because you have "/playsound random.pop" and not "/playsound random.pop @p ~ ~ ~ 10 1
Can't you just do