Title says it all.
Linked issues
Comments 5
...Probably because the game is trying to apply physics to the mob so fast that it doesn't realise that the mob went into unloaded chunks for a few moments. If it hits a wall/other barrier, it's probably more to do with inefficiencies in velocity calculation (which hasn't been changed much since Notch made the very first test version of the game)
Right, see MC-10755
Don't do that.