mojira.dev
MC-75347

Lead not working on skeleton or zombie horse

The bug

Skeleton and zombie horses can't be leashed.

How to reproduce

  1. Get a lead in your inventory

  2. Do /summon zombie_horse or /summon skeleton_horse

  3. Right click on the horse with the lead

Code analysis

Code analysis by @unknown can be found in this comment.

Related issues

Comments

kumasasa

Undead horses are not supported.

Cultist_O

This issue should be reopened as skeleton horses are in the game as of 15w38a.

migrated

I am seeing this issue as well in survival.

marcono1234

Confirmed for:

  • 15w42a The game just ignores the fact that the player is holding a lead. Right clicking a skeleton horse causes you to ride it, holding shift and right clicking it opens its inventory.

migrated

Same as Marcono1234 "15w42a The game just ignores the fact that the player is holding a lead. Right clicking a skeleton horse causes you to ride it, holding shift and right clicking it opens its inventory."
C'mon, 5 skeneton horses spawned next to my base and I can't do anything with them.

migrated

Can confirm for 15w44b

migrated

This ticket needs to be reopened, Skeleton horses are now officially supported. This is a bug for skeleton horses, I'm unable to use a lead, it opens the inventory is shift+LMB and just LMB.

Makes moving them impossible and keeping them still.

kumasasa

@@unknown: This is according to the Mojang Devs Working as Intended.

migrated

I just tried it, it still doesnt work in the newest snapshot.

marcono1234

If they would change the fact that Skeleton horses from the skeleton trap are ridable by the player, I can understand that this "Works as Intended". Unless there is no sign that this gets changed or no tag added like Leashable preventing the player from using leash on a mob I see no reason for this bug being "working as intended".
Skeleton horses from skeleton traps can be ridden by a player just like normal horses so I would expect the player to interact with them the same way as well.

migrated

Confirmed that in 1.9pre4, still unfixed. Just had skeleton horses spawn naturally with lightning, and clicking on it with a lead just mounts instead.

Kyiiel

Still not fixed in 1.9.2, please update affected versions.

migrated

Confirmed for 1.9.4

marcono1234

Please link to this comment in the description

The following is based on a decompiled version of Minecraft 1.9 using MCP 9.24 beta.

The reason for this is that the method net.minecraft.entity.passive.EntityHorse.func_184652_a(EntityPlayer) prevents using lead on skeleton and zombie horses.

migrated

Confirmed for Minecraft 1.10 pre-release 1. Still no fix.

migrated

This is still an issue in 1.10 full release.

migrated

I would like to confirm that this is an issue in the full release for 1.10 as well.

migrated

Confirmed in 1.10.2

Even a tamed, saddled, named skeleton horse created through admin commands will not accept a lead.

migrated

Bug still applicable in 1.10.2.

migrated

This problem has gone on far too long, Yes it's not a game braking bug but it is a known bug and no one is listening to the people reporting the issue. Due to your inability to rectify this problem for your fans I will no longer Twitch stream or promote your products.

Bug still applicable in 1.10.2
Windows 10 pro

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Confirmed for 16w39b

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Confirmed in 16w39c

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Confirmed in 16w40a

migrated

I have this problem too.

migrated

Confirmed in 16w41a

migrated

Confirmed in 16w42a

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Confirmed in 16w43a

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Confirmed in 16w44a

migrated

Confirmed in 1.11-pre1

migrated

Confirmed in 1.11

migrated

Confirmed in 1.11

migrated

Confirmed in 16w50a

migrated

Confirmed in 1.11.2

migrated

Same issue in 1.11 for me

SunCat

@unknown, 1.11 is outdated and already marked as affected.

migrated

Confirmed in 17w06a

[Mod]Les3awe

@unknown, 17w06a already marked as affected.

[Mod]Les3awe

@unknown, Please don't upload a file that is not related to this issue.

migrated

Confirmed in 17w13a

migrated

Confirmed in 17w13b and 17w14a

migrated

Confirmed in 17w15a

migrated

Confirmed 1.12. (Not surprising, as it was still in the pres, but good to note)

migrated

Confirmed 1.12.1 as well

FaRo1

Did you actually test it in all those versions?

migrated

Yes

tryashtar

That's very noble of you haha, but keep in mind we can only add the latest release/snapshot as affected.

FaRo1

In what way? It's already changed to what you wrote in your last comment. And the spawn eggs are irrelevant, a command is easier.

migrated

It looks like it is confirmed for Vanilla 1.13.1, I'm getting it in Spigot 1.13.1 but I'd rather not bother testing Vanilla if that's already done.

FaRo1

You can see it in the "affected versions" list.

lord.quadrato

@unknown There's no need to remove old affected versions if you add a new one.

migrated

This is a deliberate design decision. Undead horses are OK with being ridden (with some reluctance), but they don't accept being owned, and definitely won't accept being leashed.

migrated

What's the point of having the option to ride them with commands then, if you can't lead them?

migrated

Thankfully Henrik, this was fixed. 

SeaOfPixels

This report should probably be changed to "Fixed" now

migrated

migrated

Confirmed

lead, skeleton_horse, zombie_horse

Minecraft 1.8.1, Minecraft 15w38a, Minecraft 15w39b, Minecraft 15w42a, Minecraft 15w43c, ..., Minecraft 19w04a, Minecraft 19w04b, Minecraft 19w05a, Minecraft 19w08b, Minecraft 19w09a

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