The visual model of entities appears delayed behind the actual position of the entity.
Steps to Reproduce:
Slow down game ticks
/tick rate 5
Summon a creeper in the air:
/summon creeper ~1 ~10 ~1
Expected & Observed results:
❌ → The creeper takes fall damage and shows landing particles before touching the ground.
✔ → No particles would be displayed and the entity would not take damage until it has hit the ground.
Videos:
[media]Linked issues
is duplicated by 5
Attachments
Comments 18
Ticket resolved as incomplete, because no answer in a reasonable amount of time (1+ year), if it still happens, please update the ticket.
Is this still an issue in the current Minecraft Snapshot 15w47c or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Looks like a client <--> server desync.