The bug
Leashed mobs ignore the doEntityDrops
gamerule and drop leads upon death or when getting disconnected from the lead.
How to reproduce
Set
doEntityDrops
gamerule tofalse
by running:/gamerule doEntityDrops false
Spawn any leash-able mob
Leash the spawned mob
Kill the mob or fly far away very quickly or have a creeper explode nearby
→ Notice that the lead is dropped
Note: I'm not entirely sure which gamerule should affect lead drop(doEntityDrops
or doMobLoot
). But none of them affects this behavior.
Video demonstrating the issue: https://drive.google.com/file/d/0Bwh-rUpGiETGWEs5SUFVOEFiUG8/view?usp=sharing
Linked issues
is duplicated by 2
relates to 1
Attachments
Comments 47
Hm... does it include a portal? Because the only one I could find is MC-15270, which includes a portal. Also, please specify the reproduction steps since I don't get your current ones.
@unknown This is creative only. Basically you lead a mob and when mob dies, mob drops another lead even if doEntityDrops is false. Is there any ticket already describing this? (I couldn't find one) If not, I'll create one with better description.
Confirmed.
Yoo Tae Jong: I assigned the ticket to you, please change title and description to a proper one.
Not just fall damage. And I'll be very surprised if this isn't dupe.