When changing texture pack while in a loaded level, the wrong textures are loaded for certain blocks nearby. It did this when switching from the default pack to a 32x32 Texture pack, and did the same when switching back.
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When changing texture pack while in a loaded level, the wrong textures are loaded for certain blocks nearby. It did this when switching from the default pack to a 32x32 Texture pack, and did the same when switching back.
migrated
(Unassigned)
Unconfirmed
resource-pack
Snapshot 13w03a
Retrieved
It seems that a block update fixes the problem.