When changing texture pack while in a loaded level, the wrong textures are loaded for certain blocks nearby. It did this when switching from the default pack to a 32x32 Texture pack, and did the same when switching back.
Using Win. 7 OS latest java version.
It seems that a block update fixes the problem.
Reporter: migrated
Assignee: (Unassigned)
Created: 2013-01-17T16:23:45Z
Updated: 2026-09-07T10:30:16Z
Resolved: 2013-01-17T18:07:59Z
Confirmation Status: Unconfirmed
Labels: resource-pack
Affects Versions: Snapshot 13w03a
Retrieved 2026-10-11T13:53:51Z
It seems that a block update fixes the problem.