To start this is not an fps isseu this is server lag i run the most recent version of minecraft (minecraft 1.8.2) and with the most recent vannilla server downloaded from the minecraft website. The bug here is that redstone lags on worlds played in 1.7
When i create a repeater (doesn't matter what kind of repeater) the redstone goes like tick ---- tick ----- tick and then the server closes itself
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i attached the server.log but i noticed that only the contraption with command block that dedects other blocks or where a player is (testfor and testforblock) only made the redstone lag and thing like scoreboard commands don't

I have experienced this issue in single player. I have some worlds that use multiple testforblock commands and it causes extreme redstone lag. It worked perfectly fine in a previous version of minecraft, but now I will not be able to finish/test the games I'm making. I hope this issue is resolved soon, and granted I understand that constantly using multiple commands can be resource intensive. The problem is that I need to constantly update these commands using a setblock clock.

I found out why it lagged i have commandblocks tgat dedect only radius in 1 block but in 1.7 that was only possible with setting the radius on 6656 wich for some reason only dedect on 1 block but in 1.8 they fixed it wich caused to actually dedect in a radius of 6656

Ticket resolved as incomplete, because no answer in a reasonable amount of time (1+ year), if it still happens, please update the ticket.