using /summon ~ ~ ~ {carried:Block ID} with some block ids like water, doors, saplings to not render or render weird.
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Neither Endermen nor the player are supposed to hold that blocks.

@Kumasasa saplings are the same thing in block/item form, but for some reason the enderman seems to use the block model instead of the item model for things like this.

Kumasasa, why did then MC-31147 got fixed and MC-41849 is still open?
Also the game should have a "solid" code which handles nearly every block... because else there will be never anything like a plugin API if such things don't work for all or nearly all blocks
Sorry that sounded mean. But Mojang should maybe not forget the small bugs on their way to the plugin API

This list was made for version 1.8.2-pre4
List of all not working / Not visible blocks:
8 (water)
9 (water)
10 (lava)
11 (lava)
63 (standing_sign)
68 (wall_sign)
119 (end_portal)
144 (skull)
176 (standing_banner)
177 (wall_banner)
Z-Fighting:
6 (sapling)
27 (golden_rail)
28 (detector_rail)
30 (web)
31 (tallgras)
32 (deadbush)
37 (yellow_flower)
38 (red_flower)
39 (brown_mushroom)
40 (red_mushroom)
59 (wheat)
65 (ladder)
66 (rail)
83 (reeds)
101 (iron_bars)
104 (pumpkin_stem)
105 (melon_stem)
106 (vine)
111 (waterlily)
115 (nether_wart)
117 (brewing_stand)
127 (cocoa)
132 (tripwire) ⚠️ also not transparent which makes it appear darker
141 (carrots)
142 (potatoes)
157 (activator_rail)
175 (double_plant)
Other:
50 (torch): strange lines
55 (redstone_wire): no color
75 (unlit_redstone_torch): strange lines
76 (redstone_torch): strange lines
79 (ice): not transparent
94 (powered_repeater): strange lines but not so extreme, only from above
95 (stained_glass): not transparent
149 (unpowered_comparator): strange lines,only from above, only when powered
150 (powered_comparator): strange lines,only from above, only when powered
160 (stained_glass_pane): not transparent
165 (slime_block): not transparent
Strange line relates to: MC-38779
Not transparent relates to/ is: MC-41849
Maybe also the barrier block with another texture pack, but haven't tested it yet

Confirmed.

Invalid for stained glass, see https://bugs.mojang.com/browse/MC-34696?focusedCommentId=120483&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-120483
Faulty logic is being used to justify this being a bug. Regular glass works fine because it is alpha tested, not alpha blended. These are two different things. Alpha testing is supported on entities, alpha blending is not.

Confirmed for 15w43a

Confirmed for 15w44b.

The z-fighting does not seem intended